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MGM:R #018 - Portable Ops Pt. 9 - Mean Gene

June 07, 2021 Metal Gear Mondays Season 2
MGM:R #018 - Portable Ops Pt. 9 - Mean Gene
Metal Gear Mondays — Tactical Podcast Action
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Metal Gear Mondays — Tactical Podcast Action
MGM:R #018 - Portable Ops Pt. 9 - Mean Gene
Jun 07, 2021 Season 2
Metal Gear Mondays

Attention, recruits - there's no turning back from here. Let's get out there and stop this nuclear launch at whatever cost. This week, Warren and Chris take us to the end of the mission.

Support the Show.

Psst... did you know that you could converse with fellow listeners on our Discord? Yes, even now. Right this very moment.

Find more cool links and goodies on our Linktree. And, we have to mention the amazing Metal Gear Mondays Interactive Database that "Dragonhide" put together for us. You can search for anything across every episode. Super cool!

And, if you need to contact the show, feel free to do so using this link.

Show Notes Transcript

Attention, recruits - there's no turning back from here. Let's get out there and stop this nuclear launch at whatever cost. This week, Warren and Chris take us to the end of the mission.

Support the Show.

Psst... did you know that you could converse with fellow listeners on our Discord? Yes, even now. Right this very moment.

Find more cool links and goodies on our Linktree. And, we have to mention the amazing Metal Gear Mondays Interactive Database that "Dragonhide" put together for us. You can search for anything across every episode. Super cool!

And, if you need to contact the show, feel free to do so using this link.

[00:00:00]
Here's to you dear listeners and welcome back to another episode of Metal Gear Mondays

[00:00:12]
Reventions where you'll find your favorite conversations around Metal Gear and Kojima

[00:00:15]
related content delivered to you through tactical podcast action.

[00:00:20]
I'm your host Warren Minix and with me as always is a double agent from the CIA.

[00:00:27]
Chris Hampton, how we doing?

[00:00:29]
What's up y'all?

[00:00:30]
I just, uh, I call me a sleeper agent I guess.

[00:00:36]
I'm awake and ready for the mission.

[00:00:39]
I love, I love sleepy Chris.

[00:00:41]
I can't wait for this.

[00:00:43]
Sleepy time.

[00:00:44]
And uh, yeah I love it.

[00:00:46]
And Tori is actually on special assignment from the Department of Defense as of right

[00:00:51]
now.

[00:00:52]
Yes.

[00:00:53]
So, uh, before we roll into everything I will throw out there.

[00:00:56]
We're going to go all the way to the end of the game so this is our last story episode

[00:01:00]
for the season.

[00:01:02]
So we're going to hold off on like the overall final thoughts.

[00:01:06]
We actually had talked about this well before Tori was unable to make this particular episode

[00:01:11]
but we weren't going to talk about like our total overall thoughts on the end of the game.

[00:01:15]
We're going to hold that until we get to the listener response episode.

[00:01:19]
So if you guys can June 25th is the absolute latest you can put in a listener response.

[00:01:24]
Actually the email is the best contact the Metal Gear Mondays is the best way to get

[00:01:28]
out there.

[00:01:30]
So if you guys could send to that email and label it, uh, label it what you guys need as

[00:01:34]
far as the listener response episode for that.

[00:01:37]
We've gotten a bunch in already so thank you for everyone who has.

[00:01:41]
So we're going to go through the end of the game.

[00:01:42]
We got a few boss fights to discuss and the rest of this story.

[00:01:47]
So do you have anything else to add Chris until I drop our patron that we're going to

[00:01:53]
shout out?

[00:01:54]
Is there anything else you want to add before we move on?

[00:01:57]
You know, uh, I'm just happy to be here and let's hit it.

[00:02:02]
I love it.

[00:02:03]
All right.

[00:02:04]
So we got our patron shout out.

[00:02:05]
So our patron for this particular episode is, oh, there it is.

[00:02:10]
Nice.

[00:02:11]
Thank you.

[00:02:12]
There's a little foley for you.

[00:02:13]
Yeah.

[00:02:14]
Boy Pusse 69 420.

[00:02:18]
Boy Pusse.

[00:02:20]
So yes.

[00:02:21]
Boy Pusse 69 420.

[00:02:24]
You are the man and, uh, B O I. So just so we have that and Pusse as in P U S S A Y.

[00:02:31]
You are the man.

[00:02:32]
Thanks a ton.

[00:02:33]
Make sure we're talking to you in discord because I love meeting new patrons and learning

[00:02:38]
people's real names.

[00:02:39]
This is like one of my favorite things to do in the discord because everybody has silly

[00:02:43]
names and stuff in their discord handles.

[00:02:46]
But you're the man, dude.

[00:02:47]
A proper shout out to boy Pusse for 2069.

[00:02:51]
Here's to you boy Pusse.

[00:02:55]
Cheers, my man.

[00:02:56]
Cheers.

[00:02:57]
Cheers.

[00:02:58]
What are you drinking?

[00:02:59]
Kool-Aid.

[00:03:00]
Uh, so I have a Fiji artisian water and put a little, put a little flavor, put a little

[00:03:08]
flavor in it and maybe a little, a little something extra to give it a little zip for

[00:03:11]
tonight.

[00:03:12]
All right.

[00:03:13]
All right.

[00:03:14]
All right, man.

[00:03:15]
I'm ready.

[00:03:16]
I think, I think we get started on our final story episode.

[00:03:20]
You ready?

[00:03:21]
Yeah, let's do it.

[00:03:22]
Let's bring this mission home.

[00:03:25]
So we, we left off where we had defeated Metal Gear Raxa knowingly killing Alisa slash

[00:03:34]
Ursula and Jonathan has sacrificed himself in the name of Big Boss.

[00:03:41]
So we are literally hard cut.

[00:03:44]
Jonathan has died and now we need to exact revenge, stop this plot.

[00:03:49]
We learned that there is another Metal Gear, the Metal Gear we just defeated was a prototype

[00:03:55]
or a, you know, not the full practicing model, which is not great.

[00:04:00]
So Intel suggests that we go to a power station, which is just south of the ravine.

[00:04:06]
Now I only brought this up because if the game had more maps like the ravine earlier

[00:04:13]
on, we had talked about a couple of good maps.

[00:04:15]
We talked about the town and there was like a couple of interesting places, but the ravine

[00:04:19]
is actually like pretty vertical and a pretty large map and we have to get through it.

[00:04:25]
We find our way into the station.

[00:04:26]
We have to get to the switchboard because we don't have a ton of explosives.

[00:04:30]
So if we have a few calculated explosives at the switchboard to cut the power, which

[00:04:34]
would then let us know and break into where they're holding the Metal Gear Raja, the

[00:04:40]
proper one.

[00:04:41]
What did you think of this whole plot slash map of the ravine and the power station?

[00:04:50]
I mean, it was sad to lose our boy, Jonathan.

[00:04:53]
He's been with us since the beginning.

[00:04:55]
I know all of us have had very sentimental attachments to our dear boy.

[00:04:59]
Yeah, Jonathan was a man.

[00:05:00]
He was.

[00:05:02]
Down like a true champ, you know, trying to save the boss.

[00:05:06]
And that's got to be a pretty heavy emotional weight to carry for a snake.

[00:05:11]
Yeah.

[00:05:12]
All these men losing their lives for him, you know.

[00:05:17]
But so that was pretty cool.

[00:05:22]
Then the like the McGuffin part of like, oh, actually, that's not the big bad.

[00:05:27]
The other big bad is.

[00:05:30]
It's like, OK, well, the game, it's like it's almost like a near thing, you know,

[00:05:37]
where you don't really start until you beat the game.

[00:05:41]
Sure. Yeah. Yeah.

[00:05:46]
Your Metal Gear is in another castle.

[00:05:48]
Yeah, it's like Metal Gear, Portable Ops, Plus Mode, Secret Boss.

[00:05:53]
I love it.

[00:05:54]
Yeah, to get like ending E, which is the real ending or what?

[00:05:58]
I don't know. It's a lot.

[00:06:00]
It's a lot in near, definitely.

[00:06:02]
Yeah. And yeah.

[00:06:06]
I guess it's OK here because it's.

[00:06:11]
You know, the boss fights are probably the most standout part of the game

[00:06:16]
from a game perspective and where you get like the biggest

[00:06:19]
break from the sneaking part and the like dragging bodies around.

[00:06:26]
So I'm not really ever going to complain about the boss fights in this game.

[00:06:29]
I welcome them. Cool. Yeah.

[00:06:34]
So as far as this ravine map, though, because I actually like

[00:06:39]
the sneakiness of this particular map, because there is a lot of guards

[00:06:43]
between the ravine and the power station that's got the got to like climb

[00:06:46]
through the and shimmy across.

[00:06:48]
There's the bridge you got to get across to get into the building.

[00:06:51]
And there's it's a lot of that.

[00:06:53]
If the sneaking that you were sort of discussing

[00:06:56]
was more like this, I think I don't know if it would have elevated it per se.

[00:07:00]
Maybe it would have been a little too much early in the game to be this,

[00:07:04]
I guess, involved.

[00:07:05]
But I it sort of really felt like playing

[00:07:09]
like a Metal Gear Solid 3, I guess, because that would be the closest

[00:07:12]
to the engine slash like timeline of playing the game.

[00:07:16]
It felt it felt pretty good.

[00:07:18]
Like it felt right. It was a great map, very big and open.

[00:07:21]
But also it had a lot of familiar places we had been and a lot

[00:07:25]
of places to hide and like we really had to map out, you know,

[00:07:29]
what the hell is that guy that keeps finding me?

[00:07:30]
I like that stuff too.

[00:07:31]
But yeah, I'm glad you like boss fights, because there's going to be a lot of them

[00:07:36]
in the story episode. We're going to do a gauntlet, a gauntlet, a rogues gallery here.

[00:07:41]
Yeah, to your point, yeah, the verticality of the ravine area is pretty cool.

[00:07:47]
And it is you have a bit of familiarity with the space when you go back into it.

[00:07:52]
So it's sort of like you've mastered the the the gameplay by this point

[00:08:00]
and you get to really do some neat nifty tricks.

[00:08:05]
That's always the fun part of any game, right?

[00:08:07]
Like where you finally got the gameplay down, Pat, and you can like

[00:08:11]
do some movie starship on the screen. Right.

[00:08:15]
Exactly. And you don't need to have like a machine gun.

[00:08:17]
Like you can do it with the tools you've had since the beginning.

[00:08:20]
I totally agree with that.

[00:08:21]
Yeah, I totally agree.

[00:08:23]
So story wise, we find out so we get to the the red X, which is the switchboard,

[00:08:30]
but we can't just drop any regular explosive.

[00:08:33]
They claim it's better to have a time detonator because we'd only have five minutes,

[00:08:37]
something like that.

[00:08:38]
So now that we can choose when we ignite the the detonator,

[00:08:42]
then we can use that five minutes to get in.

[00:08:44]
And as soon as we drop the charge,

[00:08:47]
we see that no, we go into a dope cut scene and no is losing his shit.

[00:08:54]
He has not completed his mission.

[00:08:55]
Why is Snake alive?

[00:08:57]
That all that kind of stuff.

[00:08:58]
He's killing everyone that's in his path.

[00:09:01]
And he essentially is doing this like whole, why are you, you know,

[00:09:06]
why do you choose to live?

[00:09:07]
Like what what what do you bring to the table?

[00:09:10]
What what makes you so special?

[00:09:11]
And he wants Snake to answer.

[00:09:12]
It's not that Noel needs to know.

[00:09:14]
It's very weird.

[00:09:15]
But this is where they finally dropped the bomb that not only is Snake known

[00:09:21]
who Noel has been, I guess, after seeing him, but it's Frank Yeager.

[00:09:26]
It is Gray Fox, Cyber Ninja from the jump.

[00:09:30]
And he knew him as a child soldier in Mozambique.

[00:09:34]
And I I'll admit on this, obviously in the research and playing the game,

[00:09:39]
but I didn't realize that Frank Yeager, I knew the Yeager part was like a nickname

[00:09:43]
because he was a hunter is what they called him.

[00:09:45]
But I didn't realize that Frank wasn't his actual first name.

[00:09:49]
They called him like what the Frank Yeager is the Frank Hunter

[00:09:53]
because he was such an upfront little boy when it came to his training

[00:09:58]
or when he was there in Mozambique.

[00:10:00]
I never knew that until playing this again.

[00:10:03]
I don't know how I miss that, that he wasn't like Frank Jones.

[00:10:06]
And they just started calling him Frank Yeager.

[00:10:07]
It's a full code name.

[00:10:09]
So before we get into the fight, what do you think of this cut scene?

[00:10:13]
I think that.

[00:10:15]
This is kind of the first time that we see Gray Fox slash Noel slash

[00:10:20]
whatever, since he's being crushed by that milk, your rats, right?

[00:10:24]
Right. And it's an interesting parallel to like that.

[00:10:30]
Cyber Ninja cut scene where he's in the hall, you know,

[00:10:35]
in middle of your solid one, you're walking up and it's just gritty,

[00:10:39]
gruesome and a little foreboding, right?

[00:10:43]
I think this is, from my perspective, a bit of a callback to like what

[00:10:48]
witnessing what it what went on in that hallway might have been like.

[00:10:53]
That's true. That's a great little piece, because he can, he's clearly capable.

[00:10:58]
We've known that since we've known who Gray Fox is.

[00:11:00]
Oh, he's violent.

[00:11:01]
You know that he can slaughter everyone.

[00:11:02]
Right. He's a violent mother.

[00:11:04]
He's awesome. I love I love Gray Fox.

[00:11:06]
Yeah. Also like, OK.

[00:11:09]
So I didn't know that the Frank thing was like,

[00:11:14]
you know, the word Frank was his name.

[00:11:17]
Right. I didn't know either.

[00:11:18]
I really didn't know. So this time, Frank, like Franklin, Franklin,

[00:11:21]
Joseph, great, Jager or whatever.

[00:11:24]
But it's so funny to me how important names are in middle year.

[00:11:30]
Right. Yeah.

[00:11:31]
Especially like coming from a place where people are named

[00:11:35]
Jim Bob and Bubba, like not a lot of thought is put into a person's name,

[00:11:41]
it seems, really.

[00:11:43]
But here it's like, oh, my God, this stuff is cemented in the stars.

[00:11:48]
Almost. It's like your name is the prophecy of who you are.

[00:11:52]
Right. It's weird.

[00:11:55]
And yet so so straightforward.

[00:11:57]
So Frank.

[00:11:59]
Frank. Yes.

[00:12:02]
Well, let me be friend.

[00:12:04]
Exactly. So yeah, outside of the music being super ominous

[00:12:07]
during that like five minute timer that's hitting us,

[00:12:10]
we get into our second fight with Noel.

[00:12:14]
Yeah. And what I'll throw in there, we already talked about verticality

[00:12:18]
because they're starting to really open up the maps.

[00:12:20]
And this is pretty noticeable, too, from the first map that we fought

[00:12:24]
Noel into this. But I don't know what it was.

[00:12:26]
And maybe it's just it seems like the same fight he's supposed to be.

[00:12:30]
I would have thought he was going to progress in difficulty.

[00:12:32]
But at this point, I was able to like exploit when you get close to me,

[00:12:36]
does like that dope like spin with his like his sword or whatever you want to

[00:12:39]
call it. And you can just roll past that and just clip him

[00:12:42]
with whatever you're trying to kill him with.

[00:12:44]
And it was a lot easier in this particular map.

[00:12:48]
But I try also wanted to like get a feel.

[00:12:50]
So I played it, right?

[00:12:51]
Didn't do that just to see how he reacts and some of the, you know,

[00:12:54]
the word choices and dialogue.

[00:12:57]
He's he's it's a pretty cool fight.

[00:12:59]
I like the look of it. What do you think of this fight?

[00:13:02]
Yeah, it's interesting.

[00:13:04]
I mean, it's the old Indiana Jones thing of like, don't bring a sword to a gun

[00:13:08]
fight. So it's not that difficult of a fight,

[00:13:12]
especially when you're snake and you're packing an arsenal,

[00:13:17]
which by this stage in the game, you are packing an arsenal.

[00:13:20]
Sure. Yeah, everybody, your whole team could be packing an arsenal at that point.

[00:13:23]
Yeah. So it's not challenging.

[00:13:26]
It's almost like this is just sort of like a cameo

[00:13:30]
of a character to like give a little bit of fan service.

[00:13:34]
You know, yeah, especially after a drop that he's Gray Fox.

[00:13:37]
I wasn't expecting a second null fight when I had first gone through the game.

[00:13:41]
I figured, oh, cool, no.

[00:13:43]
And he's going to be like, you know, once you know he's Gray Fox, it's like,

[00:13:46]
and I'll catch you in the next game.

[00:13:47]
You know, I really thought that's what was going to happen.

[00:13:50]
And it's not the case. You know, it was it was cool.

[00:13:53]
And again, you can do the shoot between reloads, you know, the normal

[00:13:56]
the normal stuff.

[00:13:57]
Aselots taught us well for so many years on how to do a proper boss fight

[00:14:02]
when it comes to that kind of stuff.

[00:14:04]
But he's cool, man.

[00:14:05]
And when we beat him, we it's a nice little reunion.

[00:14:08]
I actually I again, we talk about this every time we do this,

[00:14:12]
but the character stuff

[00:14:14]
is pretty good. It's not.

[00:14:15]
And it didn't feel cheesy.

[00:14:17]
They sort of have a record recognition of each other.

[00:14:20]
And you know, as part of the crew, he literally comes back with snake.

[00:14:24]
I mean, he might be a little defeated, but he's we got him.

[00:14:27]
Like we just took like their ace in the hole.

[00:14:29]
Like that's crazy that we got Noel by the end of this game.

[00:14:32]
That's fantastic. Yeah, it's fun.

[00:14:35]
It makes no sense at all.

[00:14:37]
But it's fun. Exactly.

[00:14:39]
It's why he shows up in what metal gear. Yeah.

[00:14:42]
Right. The OG metal gear.

[00:14:45]
Yeah. So now we have found out where the metal gear is being held

[00:14:50]
and they have a silo.

[00:14:52]
So Intel gets us to the silo.

[00:14:54]
And I don't know about you. The one thing I did notice is the music is like

[00:14:58]
we're at the end of this game, baby.

[00:14:59]
Like it is boom, boom, boom.

[00:15:01]
It's got that crazy like it's super intense.

[00:15:05]
But we got the ramp and the silo.

[00:15:07]
Now, the silo is a map we've I think personally,

[00:15:09]
I think I played like four to five times just story wise moving back and forth.

[00:15:14]
So I was able to I knew exactly what to do.

[00:15:16]
Like it was really fantastic.

[00:15:17]
I really felt like I got like this game is mine.

[00:15:20]
And there's some cool platforming for the game.

[00:15:22]
You know, I don't want to compare it to other platformers.

[00:15:25]
But we get into the complex.

[00:15:28]
We I mean, again, metal gear taught me well, chaff grenades.

[00:15:31]
You can hide from every camera pretty easily.

[00:15:34]
You get your keys to get to the elevator.

[00:15:37]
And we all know what happens on the elevator.

[00:15:39]
So just before we talk about that boss fight,

[00:15:41]
did anything stand out to you when it came to the silo

[00:15:43]
before we roll into the next boss fight?

[00:15:45]
Because it is quick.

[00:15:45]
Well, yeah, it's super fast.

[00:15:48]
It's the game has picked up so much pace by this point

[00:15:51]
that you're pretty much on rails and just being rushed.

[00:15:55]
This is the climax.

[00:15:56]
So, yeah, not much to say.

[00:15:59]
But it. I do appreciate how like quick they pick up the pacing here.

[00:16:06]
Yeah. All right.

[00:16:09]
So we get on to that elevator.

[00:16:10]
We head down and we get a pretty pretty interesting cut scene

[00:16:15]
with a boss fight.

[00:16:16]
Now this we did kind of pick on him a little bit

[00:16:19]
when it came to the bad guys episode.

[00:16:20]
But Cunningham ends up on one of those like hover things that were in.

[00:16:25]
I guess they were previously established in Metal Gear Solid 3.

[00:16:29]
He's got his own that's like pretty armored, which is pretty cool.

[00:16:32]
But there is. Yeah, exactly.

[00:16:35]
Think of those old commercials.

[00:16:37]
Do you remember those?

[00:16:38]
I do remember.

[00:16:40]
Do you have the one that also like you could pull the piece up

[00:16:42]
that attached to the thing to let you go up the stairs to?

[00:16:44]
Oh, yeah. You could like click the thing.

[00:16:46]
You could like, I love that.

[00:16:47]
But I do remember the the literal hover round.

[00:16:50]
They go to the Grand Canyon.

[00:16:51]
Those are the two. Yeah.

[00:16:52]
Yes. And they look like you can do whatever you can do.

[00:16:59]
Oh, that's amazing.

[00:17:01]
But you're right. It does kind of look like that.

[00:17:04]
Yeah. So yeah.

[00:17:05]
So we picked on Cunningham a little bit.

[00:17:07]
The main thing was because he did the whole.

[00:17:11]
He wasn't like a double agent or anything.

[00:17:12]
But this is where we learned that he actually has been working

[00:17:15]
for the Department of Defense this whole time.

[00:17:18]
So he has had his own motivations, unrelated to Fox, unrelated to the CIA.

[00:17:25]
And it was all about how and we did pick on this.

[00:17:28]
He has like the bum leg.

[00:17:29]
He literally is missing a leg and there are cyborg ninjas and shit.

[00:17:33]
Like he really felt like he just sort of got left to the wind.

[00:17:37]
So we went to the Department of Defense, who he thinks is going to take care of them.

[00:17:42]
It does a lot of exposition, talks about a bunch of stuff.

[00:17:45]
And the thing that was interesting is Big Boss was planted to be there

[00:17:50]
to be the hero and make Jean launch Metal Gear.

[00:17:54]
Like they planned on Metal Gear being launched and he was planted.

[00:17:58]
Like they would need him to be in there.

[00:18:00]
And he tries to say like, hey, join me, Snake, we're going to do this themselves.

[00:18:06]
And I don't know.

[00:18:08]
I thought it was a pretty good offer, but Snake says he's fighting for himself

[00:18:12]
and a little cheese.

[00:18:14]
But I don't know.

[00:18:15]
I kind of liked it, especially after losing Jonathan.

[00:18:17]
We just got Noel back.

[00:18:19]
We, you know, we sacrificed Alisa and Ursula.

[00:18:23]
It feels pretty, pretty good before the boss fight.

[00:18:27]
I mean, is any of that makes sense to you?

[00:18:29]
I know we kind of picked on it in the character focus, but was

[00:18:33]
did this surprise you that Cunningham was like he was on his own journey

[00:18:37]
this entire game and that Snake was a plant?

[00:18:40]
Yeah, I mean, it is.

[00:18:43]
I guess like this is the first time this idea has really been presented

[00:18:49]
in the game of like, you know, there are there are parallel events happening

[00:18:57]
outside of the perspective of the player, which is rooted in in Boss's experience.

[00:19:02]
Right. You're just in here.

[00:19:05]
Yeah, but for a game where you're actually, I think the first time in

[00:19:11]
money or series, you're focused more on collecting almost like

[00:19:14]
a Pokemon, these, these different dudes to like outfit your, your crew.

[00:19:19]
It's nice to like get more story material behind those characters.

[00:19:24]
Sure.

[00:19:25]
It really makes them feel like more of a part of your crew or

[00:19:30]
like more of a foil to what you're doing.

[00:19:33]
You know

[00:19:36]
The example with Jonathan for example like I don't think Jonathan that events where Jonathan sacrifices himself

[00:19:42]
We would have the impact that it has in the game if you hadn't built that relationship

[00:19:48]
With a character by playing with them. I

[00:19:52]
Agree yeah in Cunningham. We like I said we talked about him, but he's he's compelling his voice acting is really good

[00:19:58]
He makes a very good impression. He screams bad guy

[00:20:02]
But he he's good. He meant he he did do the whole you know, you and I aren't really that all that different

[00:20:08]
You know the the obvious thing that happens in every villain

[00:20:12]
But but yeah, I agree. I thought the story wise it makes sense

[00:20:16]
It's he it's he it's obvious why he's so compelled to to I guess achieve his victory that he's looking for

[00:20:23]
But now let's talk about the boss fight because it is a little

[00:20:28]
Comical I don't know. I don't know what it is. I

[00:20:31]
Am flying around you're on an elevator moving and I

[00:20:35]
Don't know it just you throw up you throw I threw grenades or flashbangs or chase anything that would get him to like drop his little

[00:20:42]
Elevator thing down

[00:20:44]
Shoot him pop pop pop rinse and repeat

[00:20:47]
I don't know it looked cool like I did like the moving background like all constantly moving because you're on a

[00:20:54]
You know, you're on the descending elevator, but uh

[00:20:58]
outside of that

[00:21:00]
He does wheel the Davy Crockett. I will give him that yeah

[00:21:03]
What do you think of this fight though? And I don't want to like poo poo on it

[00:21:06]
But I don't know it didn't seem as mobile as I wanted

[00:21:09]
Yeah, I think it was a little stale after a while

[00:21:15]
I don't really like

[00:21:18]
The

[00:21:19]
Encounters in this game where you're fighting against things that are flying around you. Yeah, it feels like a really unfair

[00:21:27]
Advantage to enemies because of how clunky the controls are sure

[00:21:32]
Especially without that second joystick, you know, I

[00:21:36]
Agree I agree. So what do you think of his pretty unceremonious death? He just sort of oh, yeah, it's like

[00:21:46]
Just squished up. He's gone. You know

[00:21:51]
Yeah, I mean a

[00:21:54]
It's a bummer because I like I like him a lot and I mean they all can't be winners when it comes to

[00:22:01]
the whole I guess his biggest reveal is he had the dope intro to the game and

[00:22:06]
He had ulterior motive that does tie in

[00:22:09]
We'll talk about it when we get to the end of the game like the end end of the game

[00:22:12]
It really does tie to the motivations that inform the future of the games

[00:22:16]
So he does have like plot like juicy

[00:22:20]
But I don't know pretty pretty unceremonious fight it felt very like just whatever

[00:22:25]
You know what I mean? I had no desire to like trank him or I was just like let's get on with this

[00:22:30]
Where's the fun fights? I don't know just didn't do it for me

[00:22:35]
Yeah, well

[00:22:37]
All right, our boy dies and we get down to

[00:22:41]
Jean in the control room so we get to the control room and this is where I

[00:22:47]
Like Jean and we you guys had swayed me the other way when we did the episode

[00:22:52]
I was high on Jean and then you guys brought me to like regular

[00:22:55]
Jean I'm lukewarm now

[00:22:57]
However, I think this is where I was referencing it Jean now has killed everyone and we know that he's capable of that

[00:23:03]
He did the whole you don't know who the traitor is and they all kill each other

[00:23:07]
So clearly he's a sociopath. He whatever gets him to his end is what he wants

[00:23:12]
But out like this is cool. It's a pretty awesome idea

[00:23:17]
for a boss arena like just the massive control room for

[00:23:22]
Metal Gear Raja the true one

[00:23:24]
But this is where like my notes here man. I have a whole page on

[00:23:31]
It seems Jean knew everything all the time

[00:23:34]
He planned to launch the Metal Gear Raja at the Pentagon

[00:23:39]
So it was never he wanted to make it look like it was Russian

[00:23:44]
Going on American soil that messes with NATO and the United States and especially the philosophers the New World Order

[00:23:51]
He wants to make the peninsula the armies heaven to breed the perfect soldier making him the true successor

[00:23:57]
And it just felt I don't know it was a lot

[00:24:00]
It was a lot when I was like, oh my god, what is happening?

[00:24:04]
What did you think about this there was a little bit of rebooting which we'll talk in a minute

[00:24:09]
But what did you think of at the end of the day? Jean's reveal of his real plan?

[00:24:14]
Yeah, I mean well

[00:24:18]
His plan is like this New World Order, right and the philosophers legacy is the key to that which is the

[00:24:26]
The persisting MacGuffin right now is the philosophers legacy, right?

[00:24:32]
I don't know

[00:24:34]
Jean has some big aspirations

[00:24:37]
in his world domination scheme

[00:24:40]
but

[00:24:42]
I was listening to this when we were when I was playing through the game and thinking to myself like

[00:24:47]
Yeah, no, like the patriots are not gonna allow this to happen

[00:24:51]
You know, like you would you would think right zero would not allow this to to be a thing

[00:24:58]
Right, but zero can't be involved Kenny

[00:25:03]
Dun dun dun

[00:25:07]
Yeah, I mean

[00:25:10]
Jean has this like big boisterous soapbox moment

[00:25:15]
But it's clear

[00:25:17]
When he's giving this exposition that he doesn't realize like the the part that he's playing

[00:25:22]
in the the game

[00:25:24]
Right around the philosophers legacy, you know, he's he's

[00:25:29]
Seeing his moment and he's going for it just like vulgan did before him

[00:25:35]
Well that whole vulgan thing too

[00:25:37]
He I don't know if he's throwing shade at the boss like this is where they

[00:25:40]
They like retcon a slight bit of the mgs3 story

[00:25:44]
They basically say that

[00:25:46]
It was planned like the whole thing where boss told us because vulgan

[00:25:51]
Shot the davy crocket into russian soil that informed her plan moving forward

[00:25:56]
But now he's saying

[00:25:58]
That that was that was planned

[00:26:01]
Like vulgan the whole vulgan decisions he made was also a plan and kind of throw shade at the boss saying like

[00:26:08]
You know, you let her to this decision and all that like I don't know I

[00:26:11]
I'm okay with it because gene is clearly like he's out. He's off in his own planet now

[00:26:17]
So he can say and do whatever he wants

[00:26:19]
It's a little bit of unreliable narrator because that's something I do really like about him is you will listen to him because he has like that

[00:26:25]
Parasite thing so he can alter the history books by just saying what he wants

[00:26:31]
So I do like that in a sense

[00:26:33]
But I don't know I just felt the shade was a little real for the boss and I just want to make sure I

[00:26:38]
Personally say like don't don't fucking throw shade at the boss bro. Yeah, that's not cool

[00:26:42]
That's not cool. That's a line. You just don't cross especially with snake

[00:26:46]
you know

[00:26:48]
Snake very much sees himself as the protector of the boss's legacy and that's gonna be

[00:26:54]
That's gonna be the source of conflict for a lot of events moving forward in this game

[00:27:00]
so this is like

[00:27:02]
I don't know gene saying like

[00:27:05]
Telling your mama jokes to snake. I mean it feels like that right? Yeah, and he's like no, you don't do that

[00:27:12]
You don't tell you you don't that's a line. You don't cross about the boss

[00:27:17]
Exactly. Yeah, and he's just like you're a dictator like you're not a you don't have like a special calling

[00:27:21]
You're not going to be the savior here. You're just another asshole in a long line of assholes. Like that's just what you're doing

[00:27:29]
um

[00:27:30]
So yeah, so gene launches metal gear and his little

[00:27:33]
Duel like he I think he I think his exact words are he takes out both bases of the philosophers

[00:27:39]
But with hitting the pentagon and Russia like he's gonna screw over they basically if you take down both

[00:27:44]
They're not going to be able to recoup and he wants to wipe them off the earth

[00:27:48]
And in a crazy surprise thing

[00:27:50]
Ursula and Alisa survive

[00:27:53]
They survived the metal gear raja fight. They show up

[00:27:56]
To I guess help because now they're both against gene and this is where I think like gene is pretty bomb

[00:28:03]
She can read thoughts. She's a telepathy. She's a telepath. She's a she has that ability. She's a psychic

[00:28:08]
But genes reflexes are so fast

[00:28:11]
I was like, oh shit. It's gonna get real and the next scene. Bam. She's killed

[00:28:15]
Like he just stabs her dead on the floor

[00:28:19]
Uh, that was pretty shocking. I thought that was actually

[00:28:23]
like pretty

[00:28:24]
Pretty pretty like bomb and they reconfirm that big boss's son

[00:28:29]
Sons quote unquote will both save the world and create metal gear and attempt to take the world by like

[00:28:35]
They really like hammer home like metal gear solid one's gonna happen. Like like it's it's it's pretty cool. Um

[00:28:42]
I I liked it, uh

[00:28:44]
Did were you shocked that they survived that that Ursula Alisa thing? Did you yeah? Are you I was absolutely because like that was a big explosion

[00:28:53]
You know

[00:28:54]
Yeah, we lived through that

[00:28:56]
I guess a telepath that can probably control maybe protect yourself in like a gene gray kind of way

[00:29:01]
maybe like a

[00:29:03]
Some there's some psycho mantis

[00:29:06]
Shit going on. Yeah for sure. Definitely as usual pretty common in our metal gear games

[00:29:12]
That's the thing is like what is this like x-men supernatural

[00:29:18]
layer

[00:29:19]
in metal gear games that really just I don't

[00:29:23]
Feel it was a huge part of one

[00:29:26]
Like psycho mantis was yes. I was just gonna ask you this. Where do you where do you think it shows up?

[00:29:32]
It starts in two in my opinion with vamp, right? Is he the first one vamp and fortune right? They feel the most

[00:29:39]
Right. I totally agree. And I it's that is that an artistic choice. You think that is it like a kojima?

[00:29:46]
like

[00:29:47]
Trying to one up himself in that sense because I think that's why like

[00:29:52]
Three and one feel so special three had x-men. I mean they do control bugs and shit

[00:29:58]
But I think that's why one is still like I always find a way to argue back that that's

[00:30:03]
That's my favorite like I don't know. It just feels very it's more about shadow moses and the incident not

[00:30:09]
The special powers of everyone. You know, I mean, yeah, I agree with you. I mean

[00:30:15]
Shit uh

[00:30:17]
I guess it's like I don't know that it it's some weird like well, we just have to make things interesting

[00:30:23]
But maybe it was uh, well, how do how do we design interesting boss fights?

[00:30:28]
You know, sure in the first game it was a lot of guns and tanks and like typical military stuff

[00:30:36]
Same for the nes games and then

[00:30:39]
you know

[00:30:40]
Now we have like people using projectile bees and

[00:30:46]
Using and apparently doing instant transmission. Yeah, or whatever whatever gene calls it

[00:30:51]
Right instant transmission psychic

[00:30:55]
robot

[00:30:56]
Controls. Mm-hmm and hyper reflexes and all that stuff. Yeah

[00:31:02]
Well, all right. So speaking of instant transmission and crazy reflexes. What do we think of this boss fight?

[00:31:12]
I'll let you start this. Hmm. I mean

[00:31:15]
The fight is really good, you know

[00:31:18]
uh

[00:31:19]
This is like

[00:31:21]
sort of a cqc

[00:31:23]
Up close. Mm-hmm these boss fights with gene and I really like that

[00:31:28]
Because it feels like

[00:31:30]
Mono-y-mono very fair

[00:31:32]
level

[00:31:34]
Footing, you know, sure definitely

[00:31:37]
um

[00:31:38]
But other than that, I don't know if they were

[00:31:42]
It's so funny that he dis is the boss, right? He dis is the boss right before this and we get into this

[00:31:48]
This fight where he's using like some cqc stuff himself and a knife to

[00:31:54]
In a in that in like a way

[00:31:57]
That reminded me of the boss fight from three

[00:32:01]
At the end of the year

[00:32:02]
Because absolutely getting up close with him is really dangerous. You have to like kind of

[00:32:08]
State keep your distance and like whittle him down a bit before you go in

[00:32:12]
If you rush in he'll like combo you and you always just get stuck and

[00:32:16]
and whatever but um

[00:32:18]
Yeah, for him to like shit talk the boss and then like now face my cqc. He's not that great

[00:32:25]
Uh of a funner

[00:32:27]
Outside of the cool

[00:32:28]
I like he when he throws like 55 knives. Yeah, because he has the super crazy reflexes. It looks cool

[00:32:35]
Like it's it's it's presented. Well, it's like a little bit of like an oscilot

[00:32:40]
fast shooting

[00:32:42]
Knives right?

[00:32:43]
Yeah, exactly and that's I like that. It wasn't just another gun, you know, it wasn't like another like

[00:32:50]
Osilat adjacent. Well, I mean shit. It's not like they could give him a deck of cards and rip off of gambit

[00:32:57]
They had to do something

[00:32:59]
Put it past them if i'm honest with you

[00:33:02]
Get out of the card

[00:33:03]
Be amazing

[00:33:05]
But i'm gonna be honest that I know we don't make it as a strategy guide

[00:33:08]
But my my main thing was if I go into like a fight I do my best to have stun grenades and they are

[00:33:14]
So helpful like you can almost win anyway

[00:33:17]
As long as you stun him because he is still a human like his reflexes are fast, but

[00:33:22]
A grenade's gonna work no matter how fast your reflexes are. That's true

[00:33:27]
So I like that. So yeah, man. So not an unceremonious fight. I I I like this whole chat the fight

[00:33:33]
we beat gene

[00:33:35]
And he sort of admits that obviously in his defeat that snake big boss is the true

[00:33:43]
successor

[00:33:45]
And he basically gives snake a bunch of money that he amassed to make armies heaven like he just sort of says like here's the ropes kid

[00:33:53]
and uh

[00:33:54]
He does do the whole I already you know, I already put in the

[00:33:58]
coordinates

[00:33:59]
For the metal gear like you can't stop it. There's nothing you can do about it

[00:34:03]
It's I I we're I we're past the ending already my fight with you was to distract you

[00:34:07]
and uh

[00:34:09]
It's pretty funny how I was like, okay, and they just shoot a bazooka at it

[00:34:15]
That's the answer it's not bad

[00:34:20]
So what do you uh, what do you think about like so after all this shit we just said gene

[00:34:25]
Still sort of saying like hey

[00:34:27]
Maybe i'm an asshole, but my plan's pretty cool. Like it's not a bad plan

[00:34:32]
We should do something like this because aren't you tired of

[00:34:35]
You know being a tool of war

[00:34:37]
For someone else kind of a thing

[00:34:39]
So I like that gives him and it has nothing to do with the philosophers money if i'm not mistaken

[00:34:44]
It's just all the money he's amassed

[00:34:46]
By being his own thing. So it's like his own

[00:34:50]
Some of money that's probably not accounted for somewhere

[00:34:53]
It's got he's got a little checking account. It's been yeah putting 10% his paycheck in there. Yeah slowly building it over time

[00:35:00]
Yeah, you know might have a couple of

[00:35:03]
stocks

[00:35:04]
Yeah, gene's got a pretty diversified portfolio. I would think probably got some real estate

[00:35:09]
Kind of like blue chip stuff real solid investments. Nothing risky

[00:35:14]
Exactly just slow playing it, but just aggressively slow playing. I totally agree. He's a safe guy. It's a safe bet

[00:35:20]
Probably owns a lot of walmart stock

[00:35:23]
Yeah, if I was to think about

[00:35:26]
Mean gene's portfolio. Yeah, think about recession proof, right? Yeah able to to survive any sort of issue where you're gonna go

[00:35:33]
Walmart that's why he invested

[00:35:36]
So we're gonna talk to gene about he gets a great deal on all this

[00:35:43]
Oh, that's amazing

[00:35:46]
Ah, so yeah, so we blow it out of the sky. It detonates in space

[00:35:51]
I guess after everything and it's it's pretty cool. Oh, they're watching it free fall like I like that that that was that was pretty fun

[00:35:57]
and

[00:35:58]
We're pretty much, you know

[00:35:59]
Nice job. We saved the day and the cia director

[00:36:03]
Is now doing his own thing obviously in some undisclosed location

[00:36:08]
And he's interrupted by

[00:36:10]
Ocelot, which is really the first time we know it's ocelot. We've we've we know ocelots in every game

[00:36:16]
So we're not we're not an idiot and there's been a secret informant like sort of

[00:36:20]
Funneling information to gene and all these other people. So we kind of had an idea but adam

[00:36:25]
Is the triple spry from like he's the triple spy for the philosophers the director has the briefcase

[00:36:31]
He's got the documents. He's got philosophers names the data where the parts are scattered across the world like the legacy

[00:36:37]
and

[00:36:38]
He's prepared to take it to a bunker

[00:36:41]
because metal gear was launched in the space so

[00:36:44]
The intent is is that no matter what happens the philosophers would survive if the plan succeeded

[00:36:51]
They were always going to be they were always going to be able to keep moving on

[00:36:55]
And ocelot basically goes like is this everything and they're like, yeah, we got him and he just clears the whole room

[00:37:01]
Fucking kills everybody

[00:37:03]
And I the line I like and then I'll let you I'd like to hear your thoughts on it

[00:37:08]
He says he destroys them because they stole quote-unquote and they're not, you know in line with the true

[00:37:15]
the spirit of the true patriot

[00:37:18]
And I kind of like that. Yeah, that's a pretty good line

[00:37:22]
So what do you think of the cia plot with oscelot towards the end here?

[00:37:26]
Uh, I mean it makes sense. You know oscelot is

[00:37:30]
gonna be our sneaky

[00:37:33]
switch agent

[00:37:35]
Um for the whole series really

[00:37:38]
So this is in character for him for sure

[00:37:41]
Um, I think it's it's great that oscelot gets to come up in with gene to

[00:37:48]
Give it. Yeah, you know, I agree

[00:37:51]
Yeah, I think that's cool. Um

[00:37:55]
Yeah, and of course like the patriot shadow

[00:38:00]
Whatever this is like totally setting up

[00:38:03]
four, right? If I if I have the timeline correct

[00:38:08]
When this game came out four came out shortly after

[00:38:12]
Yep, you are correct. So so we're headed up to like

[00:38:16]
Really figure out who the patriots were, right, which is we haven't gotten much information on that

[00:38:22]
Since the ending of melior solid 2

[00:38:26]
Right, they were right a very small piece of melior solid 3

[00:38:31]
Just it was more of a setting up the story

[00:38:35]
Explaining to us what the legacy was why it's important and why people are after it

[00:38:41]
But now we're getting into the meat of like the patriots themselves who are

[00:38:48]
Setting up this like

[00:38:50]
The next big event

[00:38:52]
And it's gonna change the world, right? Like we're really not we're just not gonna recognize

[00:38:59]
The world that we come back to after these events

[00:39:02]
Yeah, it's it's good

[00:39:05]
Story stuff, which is what we always have been going back to with this. It feels very especially knowing

[00:39:11]
Everything afterwards now it this is cool. Like this is

[00:39:14]
This is pretty good seeds that are being planted to

[00:39:19]
Establish just what the fuck is going on with

[00:39:23]
This story wise because if you go from three to four, it's pretty bonkers. Like you're like, what the fuck is this like?

[00:39:29]
We were in the jungle now. It's there's like the they sound like cows. They have muscle tissue

[00:39:34]
They're jumping all over it. Like it's just a war zone everywhere all the time getting dropped pretty big

[00:39:39]
by pedal cow robots

[00:39:41]
That have little whips on them

[00:39:44]
Yeah, and and I think I so I think I'm gonna say this here

[00:39:48]
Because I we I know we've all said it and I think it's like the kitschy thing to say but oscelot

[00:39:54]
Really does find a way to be a fucking great character in every game

[00:39:59]
I I tried to like challenge myself to be like, what's the weakest performance of oscelot?

[00:40:04]
And I don't know if I have an answer because I obviously you could say this game, right?

[00:40:08]
But he's in it for such a short time that like you can't really give him crap and he is

[00:40:13]
monumental in

[00:40:15]
affecting the plot and he's got great lines and I love that he's been fucking with everything from the beginning like that's

[00:40:21]
Oscelot's cool, man. I really appreciate like what he does

[00:40:25]
In every game. I I know that he's like remembered but everybody's sort of like he's always like the bronze medal

[00:40:31]
In most people's like rankings, but he's

[00:40:34]
He's really cool, man

[00:40:36]
And he finds way to be interesting in every every game and it's it's just special

[00:40:40]
And I this was the time where I really noticed it, you know oscelot's probably one of the more fun characters to write

[00:40:49]
In this series if I was a writer, I would have a lot of fun writing him just because he's so

[00:40:55]
He's so animated, right? Right

[00:40:58]
It's great and motivated like he he has motivation

[00:41:02]
Every time you meet him and even and again three was the funniest thing because in three

[00:41:07]
He's so different than we knew him. He's this young

[00:41:12]
You know hot shot colonel kind of a thing like it's nothing like we have seen him in previous games

[00:41:17]
And it's just interesting. I really like that and for him to like drop that spirit of the true patriot

[00:41:22]
We see the seeds are being planted for the patriots, which we'll learn about later

[00:41:27]
And uh, so yeah

[00:41:29]
All is well snake makes it out. We we have won the day and the philosophers are not going to be able to pull their bullshit

[00:41:36]
In the future, so we'll learn about future, you know issues, but fox's rebellion was covered up

[00:41:43]
And camble which again an awesome performance. He confirms that snake is one hell of a hero

[00:41:50]
And snake learns to fight for what he believes in so this is where we're finally

[00:41:58]
Snake makes a massive move of not just trying to make mom happy, right?

[00:42:03]
He now

[00:42:04]
Trust himself to make his own honestly in his own way

[00:42:08]
I I can't really vouch for because we talk about this every season the will of the boss

[00:42:14]
I do think when it comes to snake

[00:42:16]
The will of the boss for the snake is for him to stand for what he believes in

[00:42:20]
Regardless of what that is. I do feel like there is some decent closure

[00:42:23]
He doesn't have to mention her but you can tell that he has resolve

[00:42:27]
He has

[00:42:28]
moved forward from really this is the last time I know they're gonna bring it up in peace walker and things like that

[00:42:33]
But this was like the real time that he has like post-traumatic boss disorder

[00:42:39]
You know what I mean?

[00:42:41]
boss post-traumatic

[00:42:43]
boss disorder

[00:42:44]
Yep, what are the symptoms?

[00:42:47]
symptoms of that are

[00:42:50]
self-doubt

[00:42:52]
Probably probably can't sleep well would be a guess of mine

[00:42:56]
Probably mood swings would be my guess heavy drinking maybe out dependence on substance. You think twitchiness?

[00:43:02]
Maybe uh, I don't know. He's

[00:43:05]
Fidgets with his gun so much

[00:43:07]
He could so you're right because maybe the sneaking suit like masks some of that because it makes like calms his body down

[00:43:13]
That's that's a good point. Yeah, I think I think that's a thing

[00:43:16]
But I liked it if it feels it did feel like a way for like all right the snake

[00:43:21]
We knew is getting much closer to the snake. We know

[00:43:26]
in previous games

[00:43:27]
And it felt pretty logical. It didn't feel

[00:43:31]
Forced it felt like the game was building towards that and you know going back what we know about

[00:43:37]
Outer heaven and all that we get it. We see why big bosses the way he is

[00:43:42]
that's

[00:43:44]
That's pretty bomb and we see a fox dossier on snakes bedside

[00:43:48]
Is he back? I don't know. We'll see

[00:43:51]
Gray fox is a wreck

[00:43:53]
We have no idea if he'll ever recover. I mean, we kind of have an idea

[00:43:58]
Yeah, I think we have an idea. Is he gonna recover? Yeah, we kind of have an idea. That's not true statement

[00:44:05]
Uh, we have the the benefit of

[00:44:08]
Having been to the future already

[00:44:10]
Right like three to four games that include him in some way or another. Yeah, so what do you think?

[00:44:16]
Uh, like I said, we don't have to do final thoughts as far as like how it involves everything anything more than what we've discussed

[00:44:21]
But like as an ending story bits

[00:44:24]
Everything how do you feel about the ending of this game? It's really solid. Honestly like this game does not waste

[00:44:32]
Any of its breath when it was telling a story?

[00:44:36]
I love how

[00:44:38]
Right from the silo and the game picks up pace

[00:44:42]
It carries you right through which is great for this game, right? Because it's it's been designed as such a pickup put down thing

[00:44:50]
Up into that point that you really need some sort of like big

[00:44:55]
Climactic moment to carry you through the ending and finish the story off

[00:44:59]
So I'm glad that they decided to get

[00:45:02]
away from like sort of the rhythm

[00:45:05]
the gameplay loop that you have

[00:45:08]
To throw a bunch of like boss gauntlets at you and finish out the story in a really strong way

[00:45:16]
I like that. Yeah, it's good. Uh, like I said, I I

[00:45:19]
Think the progression it feels pretty good and we've picked apart this game in so many ways

[00:45:23]
But story was something we always sort of said

[00:45:27]
That's you know, and they lean on it. They know it's a strength and they paid attention to it and for what it's worth

[00:45:33]
the design of the game was

[00:45:35]
Understood they had to that was they had a big challenge. They did

[00:45:39]
And we'll we'll talk about that when we get to the listener response

[00:45:43]
But I'm interested to see a few of them. I've read a few of the responses already

[00:45:47]
There's some fun ones in there. I'm gonna be honest with you. Yeah, so we get to the after credits

[00:45:52]
We know it's coming right credits roll

[00:45:55]
We know we're expecting a phone call or something. We hear a phone ring

[00:45:59]
and oscilat

[00:46:01]
Picks up the phone. We know it's him from the voice

[00:46:03]
And he's being given like really great intel

[00:46:07]
That even gene was confused about

[00:46:10]
And oscilat is on the phone with his informant. So someone's been giving oscilat the advantage to

[00:46:16]
What information to feed everybody throughout the game? And he's talking about genes

[00:46:21]
genome soldiers

[00:46:23]
creating the perfect soldier

[00:46:25]
And when they have the ability to do that

[00:46:28]
They establish

[00:46:30]
the patriots

[00:46:33]
Which is pretty fucking bomb

[00:46:35]
Now with the code name chat

[00:46:38]
They talk about I think he says something like someone, you know, know who shares a code name with yourself kind of a thing and

[00:46:46]
We are we kind of get the vibe. We are aware that major zero was

[00:46:51]
basically channeling this information through oscilat

[00:46:55]
To establish the patriots and this here now we can talk about this because it ties in with melgiosolat 4

[00:47:01]
I think we can talk about this a little bit

[00:47:03]
This is pretty cool that this is the game because I don't remember this

[00:47:06]
This is the game that establishes the major zero is like

[00:47:10]
The big bad for the fucking series at the end of the day, right? At least as far as emotionally

[00:47:15]
What do you think of this? I think this is a pretty dope

[00:47:18]
Uh of the call scenes because there's some good ones the mr. President is pretty fucking bomb

[00:47:22]
But this one's pretty good. Like I like this. What do you think about this after credit?

[00:47:27]
Yeah, I liked it. Um, you know, this is like

[00:47:30]
More hype to me than the marvel post-credits scenes

[00:47:36]
So I I love the the phone call

[00:47:39]
Uh, I don't know if you'd call it like a cold cut or what the term would be. I'm not educated in that way, but

[00:47:47]
Yeah, the the little

[00:47:50]
Almost like a spoiler setting up like a teaser that's like, oh shit. Well, what's gonna happen in in next time in the middle of your universe

[00:48:00]
Um, yeah, these are great little

[00:48:05]
Comic-y bits that I feel are just so over the top in the way that they try to like do this

[00:48:13]
Mission impossible

[00:48:15]
clandestine spy thing

[00:48:18]
and tell that story

[00:48:20]
But it's it's perfect. It's kitschy. I love it

[00:48:23]
I

[00:48:24]
Agree I and I I know we I love them all but it was kind of refreshing after playing that'll get solid three

[00:48:30]
Which was like super not that it was confusing but

[00:48:34]
Eva was working for the Chinese and she didn't get the right half

[00:48:37]
So now the other half it like there was a lot of stuff going on. This is pretty

[00:48:42]
Cut and dry like it's the the mystery is who's talking to oscilat

[00:48:47]
But they do sort of tell us like they do and it's

[00:48:51]
How fucking cool is that that it they what they the choices they make in metal gear solid 4 story wise for that ending

[00:48:58]
And that's the fucking stinger from the previous game. That's fucking cool

[00:49:02]
Like I when you think about it, they set up zero and then the next fucking game story wise

[00:49:06]
Which is the end quote unquote of the saga to turn it into that outro with the end blank blank is major's and you're like what?

[00:49:14]
Big boss shows up. It's that's it's cool, man

[00:49:17]
I got I got a little goose bumpy about it when I was just like this is fucking cool

[00:49:21]
Really dug this

[00:49:23]
Yeah, me too. It was it was awesome. I really loved it

[00:49:26]
Yeah, this this whole thing justified like

[00:49:29]
Uh, I don't think we have to argue about canon and all that we've definitely talked a ton about it in the discord with the patrons and stuff

[00:49:35]
But it's stuff like this it's moments like these where I'm like, I don't

[00:49:39]
It is canon to me like this was this justified itself completely this fucking story was awesome

[00:49:44]
Like this was fantastic. Even if I want to pick apart some of the gameplay, but

[00:49:48]
I can't if someone were to ask me the story of metal gear

[00:49:52]
I would have to include portable ops in my outline, right the some of the stuff that happens in this it establishes some pretty fucking

[00:49:59]
Big deals major zero is massive

[00:50:02]
And he I know he's exists prior, but he is

[00:50:05]
Involved starting at portable ops, which is like the second in the timeline like it's crazy how long they

[00:50:13]
Pay attention to this that's good writing. I think that's that's good stuff and I I like that

[00:50:20]
so

[00:50:21]
uh before we

[00:50:24]
Before we close out. Sorry. It's a little shorter guys, but uh, it was tough to pace this out and with the boss fights

[00:50:30]
I tried to make this make sense for everyone when it came to it

[00:50:34]
I mean, it's still a pretty full up here

[00:50:36]
But uh, we just we didn't we didn't want to uh rush anything or make anything too crazy long and crazy short

[00:50:42]
But to get through these I mean the game really ramped up in pacing for the last like two hours of the game

[00:50:49]
At least in my experience the last two hours or what we just talked about

[00:50:53]
Um, do you have any final thoughts that aren't just like to involve conversation?

[00:50:57]
But before we as far as story is concerned

[00:51:02]
We are wrapping up

[00:51:04]
Portable ops. We are through our second game. Yeah in our long

[00:51:09]
timeline that we have established in this

[00:51:11]
MGM are yeah middle gear pocket monster edition was great. Uh, I

[00:51:18]
I joke but you know, it it was a great little slice of the middle gear universe to to play through

[00:51:26]
And the story if you if you haven't played this game

[00:51:30]
You should check it out just for the story alone

[00:51:33]
Um, definitely the gameplay if you've not played it before

[00:51:37]
You're gonna go back to it. It's gonna be dated and you're gonna be thinking that the whole time

[00:51:42]
Uh, but just power through it

[00:51:46]
And this the last two hours that we covered in this episode this alone is worth the price of admission

[00:51:52]
Agreed. I totally agree. It's kind of why I like that. This is a concise episode because this

[00:51:57]
This is a great

[00:51:58]
Like if I were to pick our episodes going back like maybe the opening and the outro would be enough to like just go back

[00:52:05]
You probably don't have to you know, re-listen to everything if you wanted to but I love this is the stuff

[00:52:10]
That's like really good and for anybody that was wanting to hear Tori

[00:52:14]
And her thoughts on the ending and all that trust and believe guys when we get to the listener episodes

[00:52:20]
We will have this out

[00:52:21]
So we'll be able to make sure that she gets asked the same questions because

[00:52:24]
We have talked obviously off mic about all the stuff

[00:52:26]
But I have been going out of my way to not know how everybody feels about the games until we get to recording the episodes

[00:52:33]
Because it makes for more fun of a conversation. So I don't actually know

[00:52:38]
Tori's exact thoughts on how she feels about this game by the time she gets to the end of it

[00:52:42]
I know how she generally feels about metal gear. She tends to be more positive and forgiving of some of faults

[00:52:49]
But when we get to the listener response

[00:52:52]
Uh, I will make sure that in some way shape or form

[00:52:55]
I want to make sure she gets to answer some of these questions because I know she wants to answer them

[00:53:00]
So yeah, man, we have finished

[00:53:04]
Our second game in the long timeline that we have established and we have wrapped up not only another episode

[00:53:10]
But another game for metal gear monday's revisions

[00:53:14]
Guys, thank you for listening two seasons down wherever you guys are grabbing our stuff

[00:53:18]
We would absolutely appreciate a rating a review feel free again listener responses to

[00:53:24]
contact at metal gear monday's

[00:53:27]
That would be a great way to reach out. You're more than welcome to uh our patrons

[00:53:31]
Thank you a ton again. We shout it out boy. Pussay

[00:53:34]
for 2069 uh

[00:53:37]
Thanks again guys a ton for the patrons

[00:53:39]
We are well aware that you know, even though the world's starting to get a little bit back to normal it is

[00:53:45]
Easier said than done to just be able to have free cash to throw around and for the community that we do have

[00:53:51]
Thank you so much to all of you that have been here

[00:53:53]
Uh for as little as a dollar a month you can get into the discord. We do extra podcasts

[00:53:58]
We do monthly game club monthly film clubs where we do

[00:54:02]
Round table discussions. We discuss our experiences with the games or films. We have

[00:54:08]
Merch that you can grab you can find us again at patreon at metal gear monday's

[00:54:13]
Which that also is everything for social media except for twitter or metal gear monday. Thanks for the character limit there

[00:54:20]
but

[00:54:21]
I feel good. This was a great way to end

[00:54:24]
This one this one didn't feel really drawn out or anything like that. I had a really good time with this

[00:54:29]
I thought this was gonna be like a dark spot in

[00:54:31]
The timeline and we might have a couple in the future, but

[00:54:35]
I I had a good time with this and I'm like super thankful

[00:54:39]
For still being a host here and even being offered last year or whenever I was been part of this crew

[00:54:45]
But this was this was a fun one. I really had a good time and thank you to everyone who listens. Thank you to the patrons

[00:54:51]
And thank you chris and tory but chris and you're here. Where can people find you on the internet and what else you got?

[00:54:59]
uh, you can just go to metal gear monday's dot com

[00:55:03]
and

[00:55:04]
Or hop in the discord say hi

[00:55:08]
at proto dude

[00:55:09]
that's uh

[00:55:10]
Gonna be all my gamer tag stuff

[00:55:13]
and yeah

[00:55:15]
Just uh instead of checking me out though. You should just get this game and check it out

[00:55:19]
I like it. That's a good point man's got a point

[00:55:23]
And yeah, you can find me at warren minix across all the things

[00:55:27]
I am untaggable gamer if you're into gamer tags, although i'm not really an online player per se

[00:55:33]
Um, but yeah, you can catch me in the discord

[00:55:35]
I usually do the film stuff and I talk too much about music

[00:55:39]
So I have to figure that out, but that's my thing

[00:55:42]
And uh, yeah big old thanks to everyone again, and I think it is time

[00:55:47]
To let it rip jack

[00:55:49]
Let it rip

[00:56:16]
You