Metal Gear Mondays — Tactical Podcast Action

MGM:R #018 - Portable Ops Pt. 9 - Mean Gene

Metal Gear Mondays Season 2

Attention, recruits - there's no turning back from here. Let's get out there and stop this nuclear launch at whatever cost. This week, Warren and Chris take us to the end of the mission.

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Here's to you dear listeners and welcome back to another episode of Metal Gear Mondays

[00:00:12]
Reventions where you'll find your favorite conversations around Metal Gear and Kojima

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related content delivered to you through tactical podcast action.

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I'm your host Warren Minix and with me as always is a double agent from the CIA.

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Chris Hampton, how we doing?

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What's up y'all?

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I just, uh, I call me a sleeper agent I guess.

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I'm awake and ready for the mission.

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I love, I love sleepy Chris.

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I can't wait for this.

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Sleepy time.

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And uh, yeah I love it.

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And Tori is actually on special assignment from the Department of Defense as of right

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now.

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Yes.

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So, uh, before we roll into everything I will throw out there.

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We're going to go all the way to the end of the game so this is our last story episode

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for the season.

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So we're going to hold off on like the overall final thoughts.

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We actually had talked about this well before Tori was unable to make this particular episode

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but we weren't going to talk about like our total overall thoughts on the end of the game.

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We're going to hold that until we get to the listener response episode.

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So if you guys can June 25th is the absolute latest you can put in a listener response.

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Actually the email is the best contact the Metal Gear Mondays is the best way to get

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out there.

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So if you guys could send to that email and label it, uh, label it what you guys need as

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far as the listener response episode for that.

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We've gotten a bunch in already so thank you for everyone who has.

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So we're going to go through the end of the game.

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We got a few boss fights to discuss and the rest of this story.

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So do you have anything else to add Chris until I drop our patron that we're going to

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shout out?

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Is there anything else you want to add before we move on?

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You know, uh, I'm just happy to be here and let's hit it.

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I love it.

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All right.

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So we got our patron shout out.

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So our patron for this particular episode is, oh, there it is.

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Nice.

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Thank you.

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There's a little foley for you.

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Yeah.

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Boy Pusse 69 420.

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Boy Pusse.

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So yes.

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Boy Pusse 69 420.

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You are the man and, uh, B O I. So just so we have that and Pusse as in P U S S A Y.

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You are the man.

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Thanks a ton.

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Make sure we're talking to you in discord because I love meeting new patrons and learning

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people's real names.

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This is like one of my favorite things to do in the discord because everybody has silly

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names and stuff in their discord handles.

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But you're the man, dude.

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A proper shout out to boy Pusse for 2069.

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Here's to you boy Pusse.

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Cheers, my man.

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Cheers.

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Cheers.

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What are you drinking?

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Kool-Aid.

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Uh, so I have a Fiji artisian water and put a little, put a little flavor, put a little

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flavor in it and maybe a little, a little something extra to give it a little zip for

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tonight.

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All right.

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All right.

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All right, man.

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I'm ready.

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I think, I think we get started on our final story episode.

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You ready?

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Yeah, let's do it.

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Let's bring this mission home.

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So we, we left off where we had defeated Metal Gear Raxa knowingly killing Alisa slash

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Ursula and Jonathan has sacrificed himself in the name of Big Boss.

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So we are literally hard cut.

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Jonathan has died and now we need to exact revenge, stop this plot.

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We learned that there is another Metal Gear, the Metal Gear we just defeated was a prototype

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or a, you know, not the full practicing model, which is not great.

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So Intel suggests that we go to a power station, which is just south of the ravine.

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Now I only brought this up because if the game had more maps like the ravine earlier

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on, we had talked about a couple of good maps.

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We talked about the town and there was like a couple of interesting places, but the ravine

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is actually like pretty vertical and a pretty large map and we have to get through it.

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We find our way into the station.

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We have to get to the switchboard because we don't have a ton of explosives.

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So if we have a few calculated explosives at the switchboard to cut the power, which

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would then let us know and break into where they're holding the Metal Gear Raja, the

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proper one.

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What did you think of this whole plot slash map of the ravine and the power station?

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I mean, it was sad to lose our boy, Jonathan.

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He's been with us since the beginning.

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I know all of us have had very sentimental attachments to our dear boy.

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Yeah, Jonathan was a man.

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He was.

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Down like a true champ, you know, trying to save the boss.

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And that's got to be a pretty heavy emotional weight to carry for a snake.

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Yeah.

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All these men losing their lives for him, you know.

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But so that was pretty cool.

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Then the like the McGuffin part of like, oh, actually, that's not the big bad.

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The other big bad is.

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It's like, OK, well, the game, it's like it's almost like a near thing, you know,

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where you don't really start until you beat the game.

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Sure. Yeah. Yeah.

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Your Metal Gear is in another castle.

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Yeah, it's like Metal Gear, Portable Ops, Plus Mode, Secret Boss.

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I love it.

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Yeah, to get like ending E, which is the real ending or what?

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I don't know. It's a lot.

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It's a lot in near, definitely.

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Yeah. And yeah.

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I guess it's OK here because it's.

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You know, the boss fights are probably the most standout part of the game

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from a game perspective and where you get like the biggest

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break from the sneaking part and the like dragging bodies around.

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So I'm not really ever going to complain about the boss fights in this game.

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I welcome them. Cool. Yeah.

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So as far as this ravine map, though, because I actually like

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the sneakiness of this particular map, because there is a lot of guards

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between the ravine and the power station that's got the got to like climb

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through the and shimmy across.

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There's the bridge you got to get across to get into the building.

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And there's it's a lot of that.

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If the sneaking that you were sort of discussing

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was more like this, I think I don't know if it would have elevated it per se.

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Maybe it would have been a little too much early in the game to be this,

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I guess, involved.

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But I it sort of really felt like playing

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like a Metal Gear Solid 3, I guess, because that would be the closest

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to the engine slash like timeline of playing the game.

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It felt it felt pretty good.

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Like it felt right. It was a great map, very big and open.

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But also it had a lot of familiar places we had been and a lot

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of places to hide and like we really had to map out, you know,

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what the hell is that guy that keeps finding me?

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I like that stuff too.

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But yeah, I'm glad you like boss fights, because there's going to be a lot of them

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in the story episode. We're going to do a gauntlet, a gauntlet, a rogues gallery here.

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Yeah, to your point, yeah, the verticality of the ravine area is pretty cool.

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And it is you have a bit of familiarity with the space when you go back into it.

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So it's sort of like you've mastered the the the gameplay by this point

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and you get to really do some neat nifty tricks.

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That's always the fun part of any game, right?

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Like where you finally got the gameplay down, Pat, and you can like

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do some movie starship on the screen. Right.

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Exactly. And you don't need to have like a machine gun.

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Like you can do it with the tools you've had since the beginning.

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I totally agree with that.

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Yeah, I totally agree.

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So story wise, we find out so we get to the the red X, which is the switchboard,

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but we can't just drop any regular explosive.

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They claim it's better to have a time detonator because we'd only have five minutes,

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something like that.

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So now that we can choose when we ignite the the detonator,

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then we can use that five minutes to get in.

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And as soon as we drop the charge,

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we see that no, we go into a dope cut scene and no is losing his shit.

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He has not completed his mission.

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Why is Snake alive?

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That all that kind of stuff.

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He's killing everyone that's in his path.

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And he essentially is doing this like whole, why are you, you know,

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why do you choose to live?

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Like what what what do you bring to the table?

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What what makes you so special?

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And he wants Snake to answer.

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It's not that Noel needs to know.

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It's very weird.

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But this is where they finally dropped the bomb that not only is Snake known

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who Noel has been, I guess, after seeing him, but it's Frank Yeager.

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It is Gray Fox, Cyber Ninja from the jump.

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And he knew him as a child soldier in Mozambique.

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And I I'll admit on this, obviously in the research and playing the game,

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but I didn't realize that Frank Yeager, I knew the Yeager part was like a nickname

[00:09:43]
because he was a hunter is what they called him.

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But I didn't realize that Frank wasn't his actual first name.

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They called him like what the Frank Yeager is the Frank Hunter

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because he was such an upfront little boy when it came to his training

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or when he was there in Mozambique.

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I never knew that until playing this again.

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I don't know how I miss that, that he wasn't like Frank Jones.

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And they just started calling him Frank Yeager.

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It's a full code name.

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So before we get into the fight, what do you think of this cut scene?

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I think that.

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This is kind of the first time that we see Gray Fox slash Noel slash

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whatever, since he's being crushed by that milk, your rats, right?

[00:10:24]
Right. And it's an interesting parallel to like that.

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Cyber Ninja cut scene where he's in the hall, you know,

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in middle of your solid one, you're walking up and it's just gritty,

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gruesome and a little foreboding, right?

[00:10:43]
I think this is, from my perspective, a bit of a callback to like what

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witnessing what it what went on in that hallway might have been like.

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That's true. That's a great little piece, because he can, he's clearly capable.

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We've known that since we've known who Gray Fox is.

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Oh, he's violent.

[00:11:01]
You know that he can slaughter everyone.

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Right. He's a violent mother.

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He's awesome. I love I love Gray Fox.

[00:11:06]
Yeah. Also like, OK.

[00:11:09]
So I didn't know that the Frank thing was like,

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you know, the word Frank was his name.

[00:11:17]
Right. I didn't know either.

[00:11:18]
I really didn't know. So this time, Frank, like Franklin, Franklin,

[00:11:21]
Joseph, great, Jager or whatever.

[00:11:24]
But it's so funny to me how important names are in middle year.

[00:11:30]
Right. Yeah.

[00:11:31]
Especially like coming from a place where people are named

[00:11:35]
Jim Bob and Bubba, like not a lot of thought is put into a person's name,

[00:11:41]
it seems, really.

[00:11:43]
But here it's like, oh, my God, this stuff is cemented in the stars.

[00:11:48]
Almost. It's like your name is the prophecy of who you are.

[00:11:52]
Right. It's weird.

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And yet so so straightforward.

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So Frank.

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Frank. Yes.

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Well, let me be friend.

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Exactly. So yeah, outside of the music being super ominous

[00:12:07]
during that like five minute timer that's hitting us,

[00:12:10]
we get into our second fight with Noel.

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Yeah. And what I'll throw in there, we already talked about verticality

[00:12:18]
because they're starting to really open up the maps.

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And this is pretty noticeable, too, from the first map that we fought

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Noel into this. But I don't know what it was.

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And maybe it's just it seems like the same fight he's supposed to be.

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I would have thought he was going to progress in difficulty.

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But at this point, I was able to like exploit when you get close to me,

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does like that dope like spin with his like his sword or whatever you want to

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call it. And you can just roll past that and just clip him

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with whatever you're trying to kill him with.

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And it was a lot easier in this particular map.

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But I try also wanted to like get a feel.

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So I played it, right?

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Didn't do that just to see how he reacts and some of the, you know,

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the word choices and dialogue.

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He's he's it's a pretty cool fight.

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I like the look of it. What do you think of this fight?

[00:13:02]
Yeah, it's interesting.

[00:13:04]
I mean, it's the old Indiana Jones thing of like, don't bring a sword to a gun

[00:13:08]
fight. So it's not that difficult of a fight,

[00:13:12]
especially when you're snake and you're packing an arsenal,

[00:13:17]
which by this stage in the game, you are packing an arsenal.

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Sure. Yeah, everybody, your whole team could be packing an arsenal at that point.

[00:13:23]
Yeah. So it's not challenging.

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It's almost like this is just sort of like a cameo

[00:13:30]
of a character to like give a little bit of fan service.

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You know, yeah, especially after a drop that he's Gray Fox.

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I wasn't expecting a second null fight when I had first gone through the game.

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I figured, oh, cool, no.

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And he's going to be like, you know, once you know he's Gray Fox, it's like,

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and I'll catch you in the next game.

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You know, I really thought that's what was going to happen.

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And it's not the case. You know, it was it was cool.

[00:13:53]
And again, you can do the shoot between reloads, you know, the normal

[00:13:56]
the normal stuff.

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Aselots taught us well for so many years on how to do a proper boss fight

[00:14:02]
when it comes to that kind of stuff.

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But he's cool, man.

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And when we beat him, we it's a nice little reunion.

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I actually I again, we talk about this every time we do this,

[00:14:12]
but the character stuff

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is pretty good. It's not.

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And it didn't feel cheesy.

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They sort of have a record recognition of each other.

[00:14:20]
And you know, as part of the crew, he literally comes back with snake.

[00:14:24]
I mean, he might be a little defeated, but he's we got him.

[00:14:27]
Like we just took like their ace in the hole.

[00:14:29]
Like that's crazy that we got Noel by the end of this game.

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That's fantastic. Yeah, it's fun.

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It makes no sense at all.

[00:14:37]
But it's fun. Exactly.

[00:14:39]
It's why he shows up in what metal gear. Yeah.

[00:14:42]
Right. The OG metal gear.

[00:14:45]
Yeah. So now we have found out where the metal gear is being held

[00:14:50]
and they have a silo.

[00:14:52]
So Intel gets us to the silo.

[00:14:54]
And I don't know about you. The one thing I did notice is the music is like

[00:14:58]
we're at the end of this game, baby.

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Like it is boom, boom, boom.

[00:15:01]
It's got that crazy like it's super intense.

[00:15:05]
But we got the ramp and the silo.

[00:15:07]
Now, the silo is a map we've I think personally,

[00:15:09]
I think I played like four to five times just story wise moving back and forth.

[00:15:14]
So I was able to I knew exactly what to do.

[00:15:16]
Like it was really fantastic.

[00:15:17]
I really felt like I got like this game is mine.

[00:15:20]
And there's some cool platforming for the game.

[00:15:22]
You know, I don't want to compare it to other platformers.

[00:15:25]
But we get into the complex.

[00:15:28]
We I mean, again, metal gear taught me well, chaff grenades.

[00:15:31]
You can hide from every camera pretty easily.

[00:15:34]
You get your keys to get to the elevator.

[00:15:37]
And we all know what happens on the elevator.

[00:15:39]
So just before we talk about that boss fight,

[00:15:41]
did anything stand out to you when it came to the silo

[00:15:43]
before we roll into the next boss fight?

[00:15:45]
Because it is quick.

[00:15:45]
Well, yeah, it's super fast.

[00:15:48]
It's the game has picked up so much pace by this point

[00:15:51]
that you're pretty much on rails and just being rushed.

[00:15:55]
This is the climax.

[00:15:56]
So, yeah, not much to say.

[00:15:59]
But it. I do appreciate how like quick they pick up the pacing here.

[00:16:06]
Yeah. All right.

[00:16:09]
So we get on to that elevator.

[00:16:10]
We head down and we get a pretty pretty interesting cut scene

[00:16:15]
with a boss fight.

[00:16:16]
Now this we did kind of pick on him a little bit

[00:16:19]
when it came to the bad guys episode.

[00:16:20]
But Cunningham ends up on one of those like hover things that were in.

[00:16:25]
I guess they were previously established in Metal Gear Solid 3.

[00:16:29]
He's got his own that's like pretty armored, which is pretty cool.

[00:16:32]
But there is. Yeah, exactly.

[00:16:35]
Think of those old commercials.

[00:16:37]
Do you remember those?

[00:16:38]
I do remember.

[00:16:40]
Do you have the one that also like you could pull the piece up

[00:16:42]
that attached to the thing to let you go up the stairs to?

[00:16:44]
Oh, yeah. You could like click the thing.

[00:16:46]
You could like, I love that.

[00:16:47]
But I do remember the the literal hover round.

[00:16:50]
They go to the Grand Canyon.

[00:16:51]
Those are the two. Yeah.

[00:16:52]
Yes. And they look like you can do whatever you can do.

[00:16:59]
Oh, that's amazing.

[00:17:01]
But you're right. It does kind of look like that.

[00:17:04]
Yeah. So yeah.

[00:17:05]
So we picked on Cunningham a little bit.

[00:17:07]
The main thing was because he did the whole.

[00:17:11]
He wasn't like a double agent or anything.

[00:17:12]
But this is where we learned that he actually has been working

[00:17:15]
for the Department of Defense this whole time.

[00:17:18]
So he has had his own motivations, unrelated to Fox, unrelated to the CIA.

[00:17:25]
And it was all about how and we did pick on this.

[00:17:28]
He has like the bum leg.

[00:17:29]
He literally is missing a leg and there are cyborg ninjas and shit.

[00:17:33]
Like he really felt like he just sort of got left to the wind.

[00:17:37]
So we went to the Department of Defense, who he thinks is going to take care of them.

[00:17:42]
It does a lot of exposition, talks about a bunch of stuff.

[00:17:45]
And the thing that was interesting is Big Boss was planted to be there

[00:17:50]
to be the hero and make Jean launch Metal Gear.

[00:17:54]
Like they planned on Metal Gear being launched and he was planted.

[00:17:58]
Like they would need him to be in there.

[00:18:00]
And he tries to say like, hey, join me, Snake, we're going to do this themselves.

[00:18:06]
And I don't know.

[00:18:08]
I thought it was a pretty good offer, but Snake says he's fighting for himself

[00:18:12]
and a little cheese.

[00:18:14]
But I don't know.

[00:18:15]
I kind of liked it, especially after losing Jonathan.

[00:18:17]
We just got Noel back.

[00:18:19]
We, you know, we sacrificed Alisa and Ursula.

[00:18:23]
It feels pretty, pretty good before the boss fight.

[00:18:27]
I mean, is any of that makes sense to you?

[00:18:29]
I know we kind of picked on it in the character focus, but was

[00:18:33]
did this surprise you that Cunningham was like he was on his own journey

[00:18:37]
this entire game and that Snake was a plant?

[00:18:40]
Yeah, I mean, it is.

[00:18:43]
I guess like this is the first time this idea has really been presented

[00:18:49]
in the game of like, you know, there are there are parallel events happening

[00:18:57]
outside of the perspective of the player, which is rooted in in Boss's experience.

[00:19:02]
Right. You're just in here.

[00:19:05]
Yeah, but for a game where you're actually, I think the first time in

[00:19:11]
money or series, you're focused more on collecting almost like

[00:19:14]
a Pokemon, these, these different dudes to like outfit your, your crew.

[00:19:19]
It's nice to like get more story material behind those characters.

[00:19:24]
Sure.

[00:19:25]
It really makes them feel like more of a part of your crew or

[00:19:30]
like more of a foil to what you're doing.

[00:19:33]
You know

[00:19:36]
The example with Jonathan for example like I don't think Jonathan that events where Jonathan sacrifices himself

[00:19:42]
We would have the impact that it has in the game if you hadn't built that relationship

[00:19:48]
With a character by playing with them. I

[00:19:52]
Agree yeah in Cunningham. We like I said we talked about him, but he's he's compelling his voice acting is really good

[00:19:58]
He makes a very good impression. He screams bad guy

[00:20:02]
But he he's good. He meant he he did do the whole you know, you and I aren't really that all that different

[00:20:08]
You know the the obvious thing that happens in every villain

[00:20:12]
But but yeah, I agree. I thought the story wise it makes sense

[00:20:16]
It's he it's he it's obvious why he's so compelled to to I guess achieve his victory that he's looking for

[00:20:23]
But now let's talk about the boss fight because it is a little

[00:20:28]
Comical I don't know. I don't know what it is. I

[00:20:31]
Am flying around you're on an elevator moving and I

[00:20:35]
Don't know it just you throw up you throw I threw grenades or flashbangs or chase anything that would get him to like drop his little

[00:20:42]
Elevator thing down

[00:20:44]
Shoot him pop pop pop rinse and repeat

[00:20:47]
I don't know it looked cool like I did like the moving background like all constantly moving because you're on a

[00:20:54]
You know, you're on the descending elevator, but uh

[00:20:58]
outside of that

[00:21:00]
He does wheel the Davy Crockett. I will give him that yeah

[00:21:03]
What do you think of this fight though? And I don't want to like poo poo on it

[00:21:06]
But I don't know it didn't seem as mobile as I wanted

[00:21:09]
Yeah, I think it was a little stale after a while

[00:21:15]
I don't really like

[00:21:18]
The

[00:21:19]
Encounters in this game where you're fighting against things that are flying around you. Yeah, it feels like a really unfair

[00:21:27]
Advantage to enemies because of how clunky the controls are sure

[00:21:32]
Especially without that second joystick, you know, I

[00:21:36]
Agree I agree. So what do you think of his pretty unceremonious death? He just sort of oh, yeah, it's like

[00:21:46]
Just squished up. He's gone. You know

[00:21:51]
Yeah, I mean a

[00:21:54]
It's a bummer because I like I like him a lot and I mean they all can't be winners when it comes to

[00:22:01]
the whole I guess his biggest reveal is he had the dope intro to the game and

[00:22:06]
He had ulterior motive that does tie in

[00:22:09]
We'll talk about it when we get to the end of the game like the end end of the game

[00:22:12]
It really does tie to the motivations that inform the future of the games

[00:22:16]
So he does have like plot like juicy

[00:22:20]
But I don't know pretty pretty unceremonious fight it felt very like just whatever

[00:22:25]
You know what I mean? I had no desire to like trank him or I was just like let's get on with this

[00:22:30]
Where's the fun fights? I don't know just didn't do it for me

[00:22:35]
Yeah, well

[00:22:37]
All right, our boy dies and we get down to

[00:22:41]
Jean in the control room so we get to the control room and this is where I

[00:22:47]
Like Jean and we you guys had swayed me the other way when we did the episode

[00:22:52]
I was high on Jean and then you guys brought me to like regular

[00:22:55]
Jean I'm lukewarm now

[00:22:57]
However, I think this is where I was referencing it Jean now has killed everyone and we know that he's capable of that

[00:23:03]
He did the whole you don't know who the traitor is and they all kill each other

[00:23:07]
So clearly he's a sociopath. He whatever gets him to his end is what he wants

[00:23:12]
But out like this is cool. It's a pretty awesome idea

[00:23:17]
for a boss arena like just the massive control room for

[00:23:22]
Metal Gear Raja the true one

[00:23:24]
But this is where like my notes here man. I have a whole page on

[00:23:31]
It seems Jean knew everything all the time

[00:23:34]
He planned to launch the Metal Gear Raja at the Pentagon

[00:23:39]
So it was never he wanted to make it look like it was Russian

[00:23:44]
Going on American soil that messes with NATO and the United States and especially the philosophers the New World Order

[00:23:51]
He wants to make the peninsula the armies heaven to breed the perfect soldier making him the true successor

[00:23:57]
And it just felt I don't know it was a lot

[00:24:00]
It was a lot when I was like, oh my god, what is happening?

[00:24:04]
What did you think about this there was a little bit of rebooting which we'll talk in a minute

[00:24:09]
But what did you think of at the end of the day? Jean's reveal of his real plan?

[00:24:14]
Yeah, I mean well

[00:24:18]
His plan is like this New World Order, right and the philosophers legacy is the key to that which is the

[00:24:26]
The persisting MacGuffin right now is the philosophers legacy, right?

[00:24:32]
I don't know

[00:24:34]
Jean has some big aspirations

[00:24:37]
in his world domination scheme

[00:24:40]
but

[00:24:42]
I was listening to this when we were when I was playing through the game and thinking to myself like

[00:24:47]
Yeah, no, like the patriots are not gonna allow this to happen

[00:24:51]
You know, like you would you would think right zero would not allow this to to be a thing

[00:24:58]
Right, but zero can't be involved Kenny

[00:25:03]
Dun dun dun

[00:25:07]
Yeah, I mean

[00:25:10]
Jean has this like big boisterous soapbox moment

[00:25:15]
But it's clear

[00:25:17]
When he's giving this exposition that he doesn't realize like the the part that he's playing

[00:25:22]
in the the game

[00:25:24]
Right around the philosophers legacy, you know, he's he's

[00:25:29]
Seeing his moment and he's going for it just like vulgan did before him

[00:25:35]
Well that whole vulgan thing too

[00:25:37]
He I don't know if he's throwing shade at the boss like this is where they

[00:25:40]
They like retcon a slight bit of the mgs3 story

[00:25:44]
They basically say that

[00:25:46]
It was planned like the whole thing where boss told us because vulgan

[00:25:51]
Shot the davy crocket into russian soil that informed her plan moving forward

[00:25:56]
But now he's saying

[00:25:58]
That that was that was planned

[00:26:01]
Like vulgan the whole vulgan decisions he made was also a plan and kind of throw shade at the boss saying like

[00:26:08]
You know, you let her to this decision and all that like I don't know I

[00:26:11]
I'm okay with it because gene is clearly like he's out. He's off in his own planet now

[00:26:17]
So he can say and do whatever he wants

[00:26:19]
It's a little bit of unreliable narrator because that's something I do really like about him is you will listen to him because he has like that

[00:26:25]
Parasite thing so he can alter the history books by just saying what he wants

[00:26:31]
So I do like that in a sense

[00:26:33]
But I don't know I just felt the shade was a little real for the boss and I just want to make sure I

[00:26:38]
Personally say like don't don't fucking throw shade at the boss bro. Yeah, that's not cool

[00:26:42]
That's not cool. That's a line. You just don't cross especially with snake

[00:26:46]
you know

[00:26:48]
Snake very much sees himself as the protector of the boss's legacy and that's gonna be

[00:26:54]
That's gonna be the source of conflict for a lot of events moving forward in this game

[00:27:00]
so this is like

[00:27:02]
I don't know gene saying like

[00:27:05]
Telling your mama jokes to snake. I mean it feels like that right? Yeah, and he's like no, you don't do that

[00:27:12]
You don't tell you you don't that's a line. You don't cross about the boss

[00:27:17]
Exactly. Yeah, and he's just like you're a dictator like you're not a you don't have like a special calling

[00:27:21]
You're not going to be the savior here. You're just another asshole in a long line of assholes. Like that's just what you're doing

[00:27:29]
um

[00:27:30]
So yeah, so gene launches metal gear and his little

[00:27:33]
Duel like he I think he I think his exact words are he takes out both bases of the philosophers

[00:27:39]
But with hitting the pentagon and Russia like he's gonna screw over they basically if you take down both

[00:27:44]
They're not going to be able to recoup and he wants to wipe them off the earth

[00:27:48]
And in a crazy surprise thing

[00:27:50]
Ursula and Alisa survive

[00:27:53]
They survived the metal gear raja fight. They show up

[00:27:56]
To I guess help because now they're both against gene and this is where I think like gene is pretty bomb

[00:28:03]
She can read thoughts. She's a telepathy. She's a telepath. She's a she has that ability. She's a psychic

[00:28:08]
But genes reflexes are so fast

[00:28:11]
I was like, oh shit. It's gonna get real and the next scene. Bam. She's killed

[00:28:15]
Like he just stabs her dead on the floor

[00:28:19]
Uh, that was pretty shocking. I thought that was actually

[00:28:23]
like pretty

[00:28:24]
Pretty pretty like bomb and they reconfirm that big boss's son

[00:28:29]
Sons quote unquote will both save the world and create metal gear and attempt to take the world by like

[00:28:35]
They really like hammer home like metal gear solid one's gonna happen. Like like it's it's it's pretty cool. Um

[00:28:42]
I I liked it, uh

[00:28:44]
Did were you shocked that they survived that that Ursula Alisa thing? Did you yeah? Are you I was absolutely because like that was a big explosion

[00:28:53]
You know

[00:28:54]
Yeah, we lived through that

[00:28:56]
I guess a telepath that can probably control maybe protect yourself in like a gene gray kind of way

[00:29:01]
maybe like a

[00:29:03]
Some there's some psycho mantis

[00:29:06]
Shit going on. Yeah for sure. Definitely as usual pretty common in our metal gear games

[00:29:12]
That's the thing is like what is this like x-men supernatural

[00:29:18]
layer

[00:29:19]
in metal gear games that really just I don't

[00:29:23]
Feel it was a huge part of one

[00:29:26]
Like psycho mantis was yes. I was just gonna ask you this. Where do you where do you think it shows up?

[00:29:32]
It starts in two in my opinion with vamp, right? Is he the first one vamp and fortune right? They feel the most

[00:29:39]
Right. I totally agree. And I it's that is that an artistic choice. You think that is it like a kojima?

[00:29:46]
like

[00:29:47]
Trying to one up himself in that sense because I think that's why like

[00:29:52]
Three and one feel so special three had x-men. I mean they do control bugs and shit

[00:29:58]
But I think that's why one is still like I always find a way to argue back that that's

[00:30:03]
That's my favorite like I don't know. It just feels very it's more about shadow moses and the incident not

[00:30:09]
The special powers of everyone. You know, I mean, yeah, I agree with you. I mean

[00:30:15]
Shit uh

[00:30:17]
I guess it's like I don't know that it it's some weird like well, we just have to make things interesting

[00:30:23]
But maybe it was uh, well, how do how do we design interesting boss fights?

[00:30:28]
You know, sure in the first game it was a lot of guns and tanks and like typical military stuff

[00:30:36]
Same for the nes games and then

[00:30:39]
you know

[00:30:40]
Now we have like people using projectile bees and

[00:30:46]
Using and apparently doing instant transmission. Yeah, or whatever whatever gene calls it

[00:30:51]
Right instant transmission psychic

[00:30:55]
robot

[00:30:56]
Controls. Mm-hmm and hyper reflexes and all that stuff. Yeah

[00:31:02]
Well, all right. So speaking of instant transmission and crazy reflexes. What do we think of this boss fight?

[00:31:12]
I'll let you start this. Hmm. I mean

[00:31:15]
The fight is really good, you know

[00:31:18]
uh

[00:31:19]
This is like

[00:31:21]
sort of a cqc

[00:31:23]
Up close. Mm-hmm these boss fights with gene and I really like that

[00:31:28]
Because it feels like

[00:31:30]
Mono-y-mono very fair

[00:31:32]
level

[00:31:34]
Footing, you know, sure definitely

[00:31:37]
um

[00:31:38]
But other than that, I don't know if they were

[00:31:42]
It's so funny that he dis is the boss, right? He dis is the boss right before this and we get into this

[00:31:48]
This fight where he's using like some cqc stuff himself and a knife to

[00:31:54]
In a in that in like a way

[00:31:57]
That reminded me of the boss fight from three

[00:32:01]
At the end of the year

[00:32:02]
Because absolutely getting up close with him is really dangerous. You have to like kind of

[00:32:08]
State keep your distance and like whittle him down a bit before you go in

[00:32:12]
If you rush in he'll like combo you and you always just get stuck and

[00:32:16]
and whatever but um

[00:32:18]
Yeah, for him to like shit talk the boss and then like now face my cqc. He's not that great

[00:32:25]
Uh of a funner

[00:32:27]
Outside of the cool

[00:32:28]
I like he when he throws like 55 knives. Yeah, because he has the super crazy reflexes. It looks cool

[00:32:35]
Like it's it's it's presented. Well, it's like a little bit of like an oscilot

[00:32:40]
fast shooting

[00:32:42]
Knives right?

[00:32:43]
Yeah, exactly and that's I like that. It wasn't just another gun, you know, it wasn't like another like

[00:32:50]
Osilat adjacent. Well, I mean shit. It's not like they could give him a deck of cards and rip off of gambit

[00:32:57]
They had to do something

[00:32:59]
Put it past them if i'm honest with you

[00:33:02]
Get out of the card

[00:33:03]
Be amazing

[00:33:05]
But i'm gonna be honest that I know we don't make it as a strategy guide

[00:33:08]
But my my main thing was if I go into like a fight I do my best to have stun grenades and they are

[00:33:14]
So helpful like you can almost win anyway

[00:33:17]
As long as you stun him because he is still a human like his reflexes are fast, but

[00:33:22]
A grenade's gonna work no matter how fast your reflexes are. That's true

[00:33:27]
So I like that. So yeah, man. So not an unceremonious fight. I I I like this whole chat the fight

[00:33:33]
we beat gene

[00:33:35]
And he sort of admits that obviously in his defeat that snake big boss is the true

[00:33:43]
successor

[00:33:45]
And he basically gives snake a bunch of money that he amassed to make armies heaven like he just sort of says like here's the ropes kid

[00:33:53]
and uh

[00:33:54]
He does do the whole I already you know, I already put in the

[00:33:58]
coordinates

[00:33:59]
For the metal gear like you can't stop it. There's nothing you can do about it

[00:34:03]
It's I I we're I we're past the ending already my fight with you was to distract you

[00:34:07]
and uh

[00:34:09]
It's pretty funny how I was like, okay, and they just shoot a bazooka at it

[00:34:15]
That's the answer it's not bad

[00:34:20]
So what do you uh, what do you think about like so after all this shit we just said gene

[00:34:25]
Still sort of saying like hey

[00:34:27]
Maybe i'm an asshole, but my plan's pretty cool. Like it's not a bad plan

[00:34:32]
We should do something like this because aren't you tired of

[00:34:35]
You know being a tool of war

[00:34:37]
For someone else kind of a thing

[00:34:39]
So I like that gives him and it has nothing to do with the philosophers money if i'm not mistaken

[00:34:44]
It's just all the money he's amassed

[00:34:46]
By being his own thing. So it's like his own

[00:34:50]
Some of money that's probably not accounted for somewhere

[00:34:53]
It's got he's got a little checking account. It's been yeah putting 10% his paycheck in there. Yeah slowly building it over time

[00:35:00]
Yeah, you know might have a couple of

[00:35:03]
stocks

[00:35:04]
Yeah, gene's got a pretty diversified portfolio. I would think probably got some real estate

[00:35:09]
Kind of like blue chip stuff real solid investments. Nothing risky

[00:35:14]
Exactly just slow playing it, but just aggressively slow playing. I totally agree. He's a safe guy. It's a safe bet

[00:35:20]
Probably owns a lot of walmart stock

[00:35:23]
Yeah, if I was to think about

[00:35:26]
Mean gene's portfolio. Yeah, think about recession proof, right? Yeah able to to survive any sort of issue where you're gonna go

[00:35:33]
Walmart that's why he invested

[00:35:36]
So we're gonna talk to gene about he gets a great deal on all this

[00:35:43]
Oh, that's amazing

[00:35:46]
Ah, so yeah, so we blow it out of the sky. It detonates in space

[00:35:51]
I guess after everything and it's it's pretty cool. Oh, they're watching it free fall like I like that that that was that was pretty fun

[00:35:57]
and

[00:35:58]
We're pretty much, you know

[00:35:59]
Nice job. We saved the day and the cia director

[00:36:03]
Is now doing his own thing obviously in some undisclosed location

[00:36:08]
And he's interrupted by

[00:36:10]
Ocelot, which is really the first time we know it's ocelot. We've we've we know ocelots in every game

[00:36:16]
So we're not we're not an idiot and there's been a secret informant like sort of

[00:36:20]
Funneling information to gene and all these other people. So we kind of had an idea but adam

[00:36:25]
Is the triple spry from like he's the triple spy for the philosophers the director has the briefcase

[00:36:31]
He's got the documents. He's got philosophers names the data where the parts are scattered across the world like the legacy

[00:36:37]
and

[00:36:38]
He's prepared to take it to a bunker

[00:36:41]
because metal gear was launched in the space so

[00:36:44]
The intent is is that no matter what happens the philosophers would survive if the plan succeeded

[00:36:51]
They were always going to be they were always going to be able to keep moving on

[00:36:55]
And ocelot basically goes like is this everything and they're like, yeah, we got him and he just clears the whole room

[00:37:01]
Fucking kills everybody

[00:37:03]
And I the line I like and then I'll let you I'd like to hear your thoughts on it

[00:37:08]
He says he destroys them because they stole quote-unquote and they're not, you know in line with the true

[00:37:15]
the spirit of the true patriot

[00:37:18]
And I kind of like that. Yeah, that's a pretty good line

[00:37:22]
So what do you think of the cia plot with oscelot towards the end here?

[00:37:26]
Uh, I mean it makes sense. You know oscelot is

[00:37:30]
gonna be our sneaky

[00:37:33]
switch agent

[00:37:35]
Um for the whole series really

[00:37:38]
So this is in character for him for sure

[00:37:41]
Um, I think it's it's great that oscelot gets to come up in with gene to

[00:37:48]
Give it. Yeah, you know, I agree

[00:37:51]
Yeah, I think that's cool. Um

[00:37:55]
Yeah, and of course like the patriot shadow

[00:38:00]
Whatever this is like totally setting up

[00:38:03]
four, right? If I if I have the timeline correct

[00:38:08]
When this game came out four came out shortly after

[00:38:12]
Yep, you are correct. So so we're headed up to like

[00:38:16]
Really figure out who the patriots were, right, which is we haven't gotten much information on that

[00:38:22]
Since the ending of melior solid 2

[00:38:26]
Right, they were right a very small piece of melior solid 3

[00:38:31]
Just it was more of a setting up the story

[00:38:35]
Explaining to us what the legacy was why it's important and why people are after it

[00:38:41]
But now we're getting into the meat of like the patriots themselves who are

[00:38:48]
Setting up this like

[00:38:50]
The next big event

[00:38:52]
And it's gonna change the world, right? Like we're really not we're just not gonna recognize

[00:38:59]
The world that we come back to after these events

[00:39:02]
Yeah, it's it's good

[00:39:05]
Story stuff, which is what we always have been going back to with this. It feels very especially knowing

[00:39:11]
Everything afterwards now it this is cool. Like this is

[00:39:14]
This is pretty good seeds that are being planted to

[00:39:19]
Establish just what the fuck is going on with

[00:39:23]
This story wise because if you go from three to four, it's pretty bonkers. Like you're like, what the fuck is this like?

[00:39:29]
We were in the jungle now. It's there's like the they sound like cows. They have muscle tissue

[00:39:34]
They're jumping all over it. Like it's just a war zone everywhere all the time getting dropped pretty big

[00:39:39]
by pedal cow robots

[00:39:41]
That have little whips on them

[00:39:44]
Yeah, and and I think I so I think I'm gonna say this here

[00:39:48]
Because I we I know we've all said it and I think it's like the kitschy thing to say but oscelot

[00:39:54]
Really does find a way to be a fucking great character in every game

[00:39:59]
I I tried to like challenge myself to be like, what's the weakest performance of oscelot?

[00:40:04]
And I don't know if I have an answer because I obviously you could say this game, right?

[00:40:08]
But he's in it for such a short time that like you can't really give him crap and he is

[00:40:13]
monumental in

[00:40:15]
affecting the plot and he's got great lines and I love that he's been fucking with everything from the beginning like that's

[00:40:21]
Oscelot's cool, man. I really appreciate like what he does

[00:40:25]
In every game. I I know that he's like remembered but everybody's sort of like he's always like the bronze medal

[00:40:31]
In most people's like rankings, but he's

[00:40:34]
He's really cool, man

[00:40:36]
And he finds way to be interesting in every every game and it's it's just special

[00:40:40]
And I this was the time where I really noticed it, you know oscelot's probably one of the more fun characters to write

[00:40:49]
In this series if I was a writer, I would have a lot of fun writing him just because he's so

[00:40:55]
He's so animated, right? Right

[00:40:58]
It's great and motivated like he he has motivation

[00:41:02]
Every time you meet him and even and again three was the funniest thing because in three

[00:41:07]
He's so different than we knew him. He's this young

[00:41:12]
You know hot shot colonel kind of a thing like it's nothing like we have seen him in previous games

[00:41:17]
And it's just interesting. I really like that and for him to like drop that spirit of the true patriot

[00:41:22]
We see the seeds are being planted for the patriots, which we'll learn about later

[00:41:27]
And uh, so yeah

[00:41:29]
All is well snake makes it out. We we have won the day and the philosophers are not going to be able to pull their bullshit

[00:41:36]
In the future, so we'll learn about future, you know issues, but fox's rebellion was covered up

[00:41:43]
And camble which again an awesome performance. He confirms that snake is one hell of a hero

[00:41:50]
And snake learns to fight for what he believes in so this is where we're finally

[00:41:58]
Snake makes a massive move of not just trying to make mom happy, right?

[00:42:03]
He now

[00:42:04]
Trust himself to make his own honestly in his own way

[00:42:08]
I I can't really vouch for because we talk about this every season the will of the boss

[00:42:14]
I do think when it comes to snake

[00:42:16]
The will of the boss for the snake is for him to stand for what he believes in

[00:42:20]
Regardless of what that is. I do feel like there is some decent closure

[00:42:23]
He doesn't have to mention her but you can tell that he has resolve

[00:42:27]
He has

[00:42:28]
moved forward from really this is the last time I know they're gonna bring it up in peace walker and things like that

[00:42:33]
But this was like the real time that he has like post-traumatic boss disorder

[00:42:39]
You know what I mean?

[00:42:41]
boss post-traumatic

[00:42:43]
boss disorder

[00:42:44]
Yep, what are the symptoms?

[00:42:47]
symptoms of that are

[00:42:50]
self-doubt

[00:42:52]
Probably probably can't sleep well would be a guess of mine

[00:42:56]
Probably mood swings would be my guess heavy drinking maybe out dependence on substance. You think twitchiness?

[00:43:02]
Maybe uh, I don't know. He's

[00:43:05]
Fidgets with his gun so much

[00:43:07]
He could so you're right because maybe the sneaking suit like masks some of that because it makes like calms his body down

[00:43:13]
That's that's a good point. Yeah, I think I think that's a thing

[00:43:16]
But I liked it if it feels it did feel like a way for like all right the snake

[00:43:21]
We knew is getting much closer to the snake. We know

[00:43:26]
in previous games

[00:43:27]
And it felt pretty logical. It didn't feel

[00:43:31]
Forced it felt like the game was building towards that and you know going back what we know about

[00:43:37]
Outer heaven and all that we get it. We see why big bosses the way he is

[00:43:42]
that's

[00:43:44]
That's pretty bomb and we see a fox dossier on snakes bedside

[00:43:48]
Is he back? I don't know. We'll see

[00:43:51]
Gray fox is a wreck

[00:43:53]
We have no idea if he'll ever recover. I mean, we kind of have an idea

[00:43:58]
Yeah, I think we have an idea. Is he gonna recover? Yeah, we kind of have an idea. That's not true statement

[00:44:05]
Uh, we have the the benefit of

[00:44:08]
Having been to the future already

[00:44:10]
Right like three to four games that include him in some way or another. Yeah, so what do you think?

[00:44:16]
Uh, like I said, we don't have to do final thoughts as far as like how it involves everything anything more than what we've discussed

[00:44:21]
But like as an ending story bits

[00:44:24]
Everything how do you feel about the ending of this game? It's really solid. Honestly like this game does not waste

[00:44:32]
Any of its breath when it was telling a story?

[00:44:36]
I love how

[00:44:38]
Right from the silo and the game picks up pace

[00:44:42]
It carries you right through which is great for this game, right? Because it's it's been designed as such a pickup put down thing

[00:44:50]
Up into that point that you really need some sort of like big

[00:44:55]
Climactic moment to carry you through the ending and finish the story off

[00:44:59]
So I'm glad that they decided to get

[00:45:02]
away from like sort of the rhythm

[00:45:05]
the gameplay loop that you have

[00:45:08]
To throw a bunch of like boss gauntlets at you and finish out the story in a really strong way

[00:45:16]
I like that. Yeah, it's good. Uh, like I said, I I

[00:45:19]
Think the progression it feels pretty good and we've picked apart this game in so many ways

[00:45:23]
But story was something we always sort of said

[00:45:27]
That's you know, and they lean on it. They know it's a strength and they paid attention to it and for what it's worth

[00:45:33]
the design of the game was

[00:45:35]
Understood they had to that was they had a big challenge. They did

[00:45:39]
And we'll we'll talk about that when we get to the listener response

[00:45:43]
But I'm interested to see a few of them. I've read a few of the responses already

[00:45:47]
There's some fun ones in there. I'm gonna be honest with you. Yeah, so we get to the after credits

[00:45:52]
We know it's coming right credits roll

[00:45:55]
We know we're expecting a phone call or something. We hear a phone ring

[00:45:59]
and oscilat

[00:46:01]
Picks up the phone. We know it's him from the voice

[00:46:03]
And he's being given like really great intel

[00:46:07]
That even gene was confused about

[00:46:10]
And oscilat is on the phone with his informant. So someone's been giving oscilat the advantage to

[00:46:16]
What information to feed everybody throughout the game? And he's talking about genes

[00:46:21]
genome soldiers

[00:46:23]
creating the perfect soldier

[00:46:25]
And when they have the ability to do that

[00:46:28]
They establish

[00:46:30]
the patriots

[00:46:33]
Which is pretty fucking bomb

[00:46:35]
Now with the code name chat

[00:46:38]
They talk about I think he says something like someone, you know, know who shares a code name with yourself kind of a thing and

[00:46:46]
We are we kind of get the vibe. We are aware that major zero was

[00:46:51]
basically channeling this information through oscilat

[00:46:55]
To establish the patriots and this here now we can talk about this because it ties in with melgiosolat 4

[00:47:01]
I think we can talk about this a little bit

[00:47:03]
This is pretty cool that this is the game because I don't remember this

[00:47:06]
This is the game that establishes the major zero is like

[00:47:10]
The big bad for the fucking series at the end of the day, right? At least as far as emotionally

[00:47:15]
What do you think of this? I think this is a pretty dope

[00:47:18]
Uh of the call scenes because there's some good ones the mr. President is pretty fucking bomb

[00:47:22]
But this one's pretty good. Like I like this. What do you think about this after credit?

[00:47:27]
Yeah, I liked it. Um, you know, this is like

[00:47:30]
More hype to me than the marvel post-credits scenes

[00:47:36]
So I I love the the phone call

[00:47:39]
Uh, I don't know if you'd call it like a cold cut or what the term would be. I'm not educated in that way, but

[00:47:47]
Yeah, the the little

[00:47:50]
Almost like a spoiler setting up like a teaser that's like, oh shit. Well, what's gonna happen in in next time in the middle of your universe

[00:48:00]
Um, yeah, these are great little

[00:48:05]
Comic-y bits that I feel are just so over the top in the way that they try to like do this

[00:48:13]
Mission impossible

[00:48:15]
clandestine spy thing

[00:48:18]
and tell that story

[00:48:20]
But it's it's perfect. It's kitschy. I love it

[00:48:23]
I

[00:48:24]
Agree I and I I know we I love them all but it was kind of refreshing after playing that'll get solid three

[00:48:30]
Which was like super not that it was confusing but

[00:48:34]
Eva was working for the Chinese and she didn't get the right half

[00:48:37]
So now the other half it like there was a lot of stuff going on. This is pretty

[00:48:42]
Cut and dry like it's the the mystery is who's talking to oscilat

[00:48:47]
But they do sort of tell us like they do and it's

[00:48:51]
How fucking cool is that that it they what they the choices they make in metal gear solid 4 story wise for that ending

[00:48:58]
And that's the fucking stinger from the previous game. That's fucking cool

[00:49:02]
Like I when you think about it, they set up zero and then the next fucking game story wise

[00:49:06]
Which is the end quote unquote of the saga to turn it into that outro with the end blank blank is major's and you're like what?

[00:49:14]
Big boss shows up. It's that's it's cool, man

[00:49:17]
I got I got a little goose bumpy about it when I was just like this is fucking cool

[00:49:21]
Really dug this

[00:49:23]
Yeah, me too. It was it was awesome. I really loved it

[00:49:26]
Yeah, this this whole thing justified like

[00:49:29]
Uh, I don't think we have to argue about canon and all that we've definitely talked a ton about it in the discord with the patrons and stuff

[00:49:35]
But it's stuff like this it's moments like these where I'm like, I don't

[00:49:39]
It is canon to me like this was this justified itself completely this fucking story was awesome

[00:49:44]
Like this was fantastic. Even if I want to pick apart some of the gameplay, but

[00:49:48]
I can't if someone were to ask me the story of metal gear

[00:49:52]
I would have to include portable ops in my outline, right the some of the stuff that happens in this it establishes some pretty fucking

[00:49:59]
Big deals major zero is massive

[00:50:02]
And he I know he's exists prior, but he is

[00:50:05]
Involved starting at portable ops, which is like the second in the timeline like it's crazy how long they

[00:50:13]
Pay attention to this that's good writing. I think that's that's good stuff and I I like that

[00:50:20]
so

[00:50:21]
uh before we

[00:50:24]
Before we close out. Sorry. It's a little shorter guys, but uh, it was tough to pace this out and with the boss fights

[00:50:30]
I tried to make this make sense for everyone when it came to it

[00:50:34]
I mean, it's still a pretty full up here

[00:50:36]
But uh, we just we didn't we didn't want to uh rush anything or make anything too crazy long and crazy short

[00:50:42]
But to get through these I mean the game really ramped up in pacing for the last like two hours of the game

[00:50:49]
At least in my experience the last two hours or what we just talked about

[00:50:53]
Um, do you have any final thoughts that aren't just like to involve conversation?

[00:50:57]
But before we as far as story is concerned

[00:51:02]
We are wrapping up

[00:51:04]
Portable ops. We are through our second game. Yeah in our long

[00:51:09]
timeline that we have established in this

[00:51:11]
MGM are yeah middle gear pocket monster edition was great. Uh, I

[00:51:18]
I joke but you know, it it was a great little slice of the middle gear universe to to play through

[00:51:26]
And the story if you if you haven't played this game

[00:51:30]
You should check it out just for the story alone

[00:51:33]
Um, definitely the gameplay if you've not played it before

[00:51:37]
You're gonna go back to it. It's gonna be dated and you're gonna be thinking that the whole time

[00:51:42]
Uh, but just power through it

[00:51:46]
And this the last two hours that we covered in this episode this alone is worth the price of admission

[00:51:52]
Agreed. I totally agree. It's kind of why I like that. This is a concise episode because this

[00:51:57]
This is a great

[00:51:58]
Like if I were to pick our episodes going back like maybe the opening and the outro would be enough to like just go back

[00:52:05]
You probably don't have to you know, re-listen to everything if you wanted to but I love this is the stuff

[00:52:10]
That's like really good and for anybody that was wanting to hear Tori

[00:52:14]
And her thoughts on the ending and all that trust and believe guys when we get to the listener episodes

[00:52:20]
We will have this out

[00:52:21]
So we'll be able to make sure that she gets asked the same questions because

[00:52:24]
We have talked obviously off mic about all the stuff

[00:52:26]
But I have been going out of my way to not know how everybody feels about the games until we get to recording the episodes

[00:52:33]
Because it makes for more fun of a conversation. So I don't actually know

[00:52:38]
Tori's exact thoughts on how she feels about this game by the time she gets to the end of it

[00:52:42]
I know how she generally feels about metal gear. She tends to be more positive and forgiving of some of faults

[00:52:49]
But when we get to the listener response

[00:52:52]
Uh, I will make sure that in some way shape or form

[00:52:55]
I want to make sure she gets to answer some of these questions because I know she wants to answer them

[00:53:00]
So yeah, man, we have finished

[00:53:04]
Our second game in the long timeline that we have established and we have wrapped up not only another episode

[00:53:10]
But another game for metal gear monday's revisions

[00:53:14]
Guys, thank you for listening two seasons down wherever you guys are grabbing our stuff

[00:53:18]
We would absolutely appreciate a rating a review feel free again listener responses to

[00:53:24]
contact at metal gear monday's

[00:53:27]
That would be a great way to reach out. You're more than welcome to uh our patrons

[00:53:31]
Thank you a ton again. We shout it out boy. Pussay

[00:53:34]
for 2069 uh

[00:53:37]
Thanks again guys a ton for the patrons

[00:53:39]
We are well aware that you know, even though the world's starting to get a little bit back to normal it is

[00:53:45]
Easier said than done to just be able to have free cash to throw around and for the community that we do have

[00:53:51]
Thank you so much to all of you that have been here

[00:53:53]
Uh for as little as a dollar a month you can get into the discord. We do extra podcasts

[00:53:58]
We do monthly game club monthly film clubs where we do

[00:54:02]
Round table discussions. We discuss our experiences with the games or films. We have

[00:54:08]
Merch that you can grab you can find us again at patreon at metal gear monday's

[00:54:13]
Which that also is everything for social media except for twitter or metal gear monday. Thanks for the character limit there

[00:54:20]
but

[00:54:21]
I feel good. This was a great way to end

[00:54:24]
This one this one didn't feel really drawn out or anything like that. I had a really good time with this

[00:54:29]
I thought this was gonna be like a dark spot in

[00:54:31]
The timeline and we might have a couple in the future, but

[00:54:35]
I I had a good time with this and I'm like super thankful

[00:54:39]
For still being a host here and even being offered last year or whenever I was been part of this crew

[00:54:45]
But this was this was a fun one. I really had a good time and thank you to everyone who listens. Thank you to the patrons

[00:54:51]
And thank you chris and tory but chris and you're here. Where can people find you on the internet and what else you got?

[00:54:59]
uh, you can just go to metal gear monday's dot com

[00:55:03]
and

[00:55:04]
Or hop in the discord say hi

[00:55:08]
at proto dude

[00:55:09]
that's uh

[00:55:10]
Gonna be all my gamer tag stuff

[00:55:13]
and yeah

[00:55:15]
Just uh instead of checking me out though. You should just get this game and check it out

[00:55:19]
I like it. That's a good point man's got a point

[00:55:23]
And yeah, you can find me at warren minix across all the things

[00:55:27]
I am untaggable gamer if you're into gamer tags, although i'm not really an online player per se

[00:55:33]
Um, but yeah, you can catch me in the discord

[00:55:35]
I usually do the film stuff and I talk too much about music

[00:55:39]
So I have to figure that out, but that's my thing

[00:55:42]
And uh, yeah big old thanks to everyone again, and I think it is time

[00:55:47]
To let it rip jack

[00:55:49]
Let it rip

[00:56:16]
You